Project 13 (name might change) is an HL2 I plan on doing over the years. It's based on a feeling I have since my childhood, of a part of reality that broke, and remains stagnant in time, and infinite. Since I believe I will eventually get to work on it more seriously, I'm not telling much details, but this Mod is not like many others. It won't focus much on gameplay or that what most Mod want. It is partially an experiment with mapping, and an work of art. It's meant to transpose, which I believe is very unique, these dream-like feelings and concepts. Like I said, it's a long term project, and it'll be as big as my imagination can run. For those who expect it for some reason, be sure it'll be something really different from the ordinary. Multiple references are: - Mysteries of HL2 - Dark City - Brazil - De Chirico paintings - Stalker: SoC - Tarkovski's STALKER - Some surrealistic artists - Other stuff I don't quite remember.

Post news RSS News
Teaser

Teaser

News

A small teaser for the mod and the movie... I can hear it echoing on my corridor...

Project 13 - Ghost Signal scenarios/ maps

Project 13 - Ghost Signal scenarios/ maps

News 3 comments

Showcase of maps I'll be using as the short film "Ghost Signal" and later, ingame.

GHOST SIGNAL tests

GHOST SIGNAL tests

News 2 comments

New video tests for the current ongoing conclusion project for my University of Video and Cinema. It'll be a short movie, now named "Ghost Signal".

Early atmosphere/architeture concepts

Early atmosphere/architeture concepts

News 1 comment

Some tests to see how the general feeling of the game will be. Keep in mind these are tests, so the maps are only placeholders.