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Portal: Prelude: 15ᵗʰ Anniversary Edition, as its name states it, is an HD remaster and celebratory re-release of an unofficial prequel to the game Portal, adding a Portal 2-esque look to the scenario. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This along with Cave Johnson's fatal illness is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex, keep Cave alive and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell...

Post news Report RSS Update: Guest User Comments, Musical Choices, and Mapping Difficulties

So recently a Guest User on this site posted a comment that basically sums up this mod in a nutshell. I have also chosen some new music to add to the game.

Posted by on

It's Not A Remake, It's A Remaster

So recently a Guest User on this site posted a comment that basically sums up this mod in a nutshell. However, most people might have overlooked this, so I'm going to post it again here:

"I really wish people would learn to read the description of a mod before they start b****ing and moaning about it. If you're looking for a complete ground-up remake with entirely different dialogue, easier puzzles and final boss, or even for it to be made in an entirely different engine, then this isn't what you're looking for at all.

New Fizzler

"It's not a rewrite that changes the dialogue, or a re-imagining that changes the story and puzzles, or a remake built in a completely different engine for a completely different game. It's JUST a visually and auditorily improved re-release of the original mod, meaning IT IS THE ORIGINAL MOD with aesthetic changes, I.E. better models, textures and audio.

"I'd love for a complete reimagining of Prelude to fix all the problems, subjective and objective, with the original. Hell, even a full-blown remake in Portal 2's engine would be cool, but that'd just be a completely new mod with the same name. Don't expect that from this, because there's no reason to."

If I Die Before You People Can Pour Me Into A Computer...

Now, too be fair, one thing is slightly changed in the remaster, and it has been done to make the story fit with in the canon timeline. And that is the inclusion of Cave Johnson, who, at the time in which this takes place, is dead. So he only appears as a framed picture on the wall. However, he is planned to make a physical appearance in a side story, that will be revealed in June.

Credit to Softpedia

Interestingly enough, when listening to the developer commentaries from the original, I learned that NykO18 originally though that Cave himself was the one who created the murals in the Rattmann Dens seen throughout the game, which he assumed from Valve's job opportunity article published at the time. Caroline is also now alluded to in the base game, and her shouts of protestation are heard at the start of the aforementioned side story.

Return Of The Hamster

On a lighter note, I have chosen three new songs by The Hamster Alliance to replace the songs from the base game. The original versions of Chambers 6, 8, and 19 all contained various music form the original base game, and while it is nice hearing Kelly Bailey's iconic soundtrack in the mod, I want the mod to stand on its own as an alternate version of the 2008 original. The songs I have added are "Making Contact," "Residual Simulation," and "What Could This Be?"

I chose his music as he had already composed songs for the original 2008 version of the mod. That, and his work seems to be greatly underappreciated as of now, so I thought I would revitalize interest in him.

Possible Ports

Finally, I would like to make it known that once the mod is completed, I will be porting it to Mac & Linux, and unofficially to Xbox and Playstation via mods The Orange Box and/or Portal: Still Alive. Some might even have exclusive content across each of the different versions.

Ask Me Anything!

If you have any questions about the mod, or if you have any suggestions for me, feel free to put them in the comments! I'm always open for questions. I would like to close by thanking you for reading. Stay tuned for the next update, coming June 10th.

Post comment Comments
VladmirGamer
VladmirGamer - - 19 comments

Hi. You use Portal 1 or Portal 2 Engine? If you use Portal 1 engine, why you import P2 models and textures, instead use the P2 engine?

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Catie
Catie - - 370 comments

No reason to use Portal 2's engine at all, "It's Not A Remake, It's A Remaster"

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VladmirGamer
VladmirGamer - - 19 comments

But why you import portañ 2 textures?

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oyqea-ntrtaynmnt-llc Author
oyqea-ntrtaynmnt-llc - - 174 comments

Why NOT?

Reply Good karma+1 vote
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