Approach the light... Enter the world that is outside Aperture... Free yourself... You are [SUBJECT NAME HERE] from [SUBJECT HOME-TOWN HERE]. After volunteering to take part in the Aperture Science Hand-held Portal Device tests, you notice something strange. In your head, something tells you that boxes shouldn't be orange, portal-guns shouldn't be red and security cameras shouldn't have blue eyes. Continuing anyway, a seemingly friendly robot called GLaDOS starts to guide you through the tests... As you finish however, in a attempt to get rid of you, she tries to kill you. Not succeeding however, you escape into the bowels of the Enrichment Centre. In a final stand-off against you and GLaDOS you defeat her and get dragged off unconscious by a "Party Associate". As you fall down through a old, unused vent, you land down in an different chamber. Can you escape?

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0 comments by HLCRAZY on Dec 24th, 2013

Hello there. Yes you. Look at me. Yes. Closer. Right, now. SteamPipe. All of the modders are meant to be benifiting from this 'wonderful' thing that will give us (*ahem*), and I quote:

"

  • Faster and smoother downloads
  • Faster game boot times and map load times
  • Easier distribution, installation, and management of mods
  • Smoother dedicated server distribution and update rollover

"
Now. 100% of those are lies. Lies. Lies. Lies. Maybe not, I guess Valve's legal team say they can't lie, only exaggerate the truth, but none of these are actually coming through for me. Oh right, the quote. Here you go. If you are physically incapable of clicking that link, or ModDB has ruined the link again, the quote was from the 'Benefits' area of the VDC (Valve Developer Community or whatever) page on SteamPipe. Now. The third bullet point. 'Easier distribution (maybe), installation (lies) and management (ooh, betrayal) of mods.' Installation thing. No different, generally harder if it's a custom sound pack or something and not something for the 'sourcemods' folder. Now, the management. THIS IS SO DIFFICULT NOW. This is what gameinfo.txt used to look like.

"GameInfo"{
game "Portal Extended"
title ""
title2 ""
type singleplayer_only
hasportals 1
FileSystem {
SteamAppId 400 // GCF for Portal
AdditionalContentId 220
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
SearchPaths {
Game |gameinfo_path|.
Game |all_source_engine_paths|portal
Game |all_source_engine_paths|hl2
}
}
}

This is what it looks like now. Oh wait. Sorry, I haven't finished over-complicating it yet.
Give me a few more lines, I'll be right with you.


Right, ok. I think I'm done. No idea. Let me check.

Yep, ok, here goes nothing... Oh wait.
I would paste it, but the formatting would be awful. So I won't.
Instead, I'll tell you the difference in the number of lines in each file.

File 1: 17 lines
File 2: 55 lines
Difference: 38 lines

That's 38 more lines than normal, and to figure that out took me a while.
Now I'm not a fan of copy-paste culture, so I typed it up line by line. This took FOREVAR considering I am the following:

  • A slow typer
  • Bad at typing above one line a minute

So, this means that was an extra 38 minutes of my life gone (on average), take away the lines I deleted.
That means I spent about one hour typing up one file. I still have the textures, materials, sounds, maps, everythings (shh, that's totally a word) to sort out. Let alone finish the mod.
I want SteamPipe to die in a hole. Now.
Merry Christmas, Valve. And you. Merry Christmas.

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Slow-mo

Slow-mo

Apr 22, 2012 Effects GFX 0 comments

Place this in Steam\steamapps\[username]\portal\portal\cfg. When in game, open the developers console, and type exec trailerslowmo Now, if you press the...

*BETA*The Fall*BETA*

*BETA*The Fall*BETA*

Apr 14, 2012 Demo 0 comments

[NOTE: YOU HAVE TO PLACE THE GHOSTS_I_09 FILE IN portal\portal\sound\music. IF IT DOESN'T EXIST THEN CREATE IT!] Yes, people who'd like a demo can rejoice...

Post comment Comments  (0 - 10 of 12)
SamanthaM
SamanthaM May 30 2013, 10:21am says:

Another mod isn't yet? =/

+1 vote     reply to comment
HLCRAZY
HLCRAZY Jun 1 2013, 5:50pm replied:

What do you mean?
I am nearly done with the first half of the mod.

+1 vote     reply to comment
HLCRAZY
HLCRAZY Jan 5 2014, 10:05am replied:

He lied.

+1 vote     reply to comment
Cadeη
Cadeη May 22 2013, 6:20pm says:

This isn't dead?

+1 vote     reply to comment
HLCRAZY
HLCRAZY May 24 2013, 12:27pm replied:

No matter how many times I say it, people won't believe me D:
(I'm kidding) We aren't dead. (NOT kidding)
This is for clarification once more.
WE AREN'T DEAD.
There we go :D
Have an nice day.

+1 vote     reply to comment
Billybobjoey
Billybobjoey May 16 2013, 8:32pm says:

Well, the mod's birthday is coming up...

+1 vote     reply to comment
HLCRAZY
HLCRAZY May 22 2013, 12:35pm replied:

Yeah. So's the birthday this was for.
Oh wait. That was yesterday -_-
If there's any consolation, Daft Punk's new album came out two days ago. So yay for Spotify streaming.

+1 vote     reply to comment
Tufst1.1
Tufst1.1 Jun 17 2012, 8:19am says:

If you need help with 3D modeling some of my team on the Invasion Site mod could help.

+2 votes     reply to comment
HLCRAZY
HLCRAZY Jul 11 2012, 10:58am replied:

Thanks :D So...this is on ModDB, right? I'll just check your profile :D

+1 vote     reply to comment
HLCRAZY
HLCRAZY May 4 2012, 10:54am says:

Wow, thanks! We've updated the map and it now has way more stuff in the first room. (e.g. spark wire, cables, stuff like that)
It means so much that a birthday present-gone-public is being viewed. Thanks!
(P.S. crouch to see the surface :D)

+2 votes     reply to comment
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