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Set in an alternate reality where Glados doesn't exist, Aperture is the shelter for thousands of citizens pushed underground after a disaster destroys the surface. Little did they know Aperture's intentions were far from friendly.
1 comment by Baillie on Feb 7th, 2012
We're currently looking for people to help us produce Portal 2: Construct. If you have any experience designing levels, creating sound/music or any texture editing skills please send me a message Moddb and I'll link you to my Steam profile.
As you may already know, Portal 2 is a game completely focused on solving complex puzzles. Most of the puzzles in the game are real brainteasers. What's even more difficult (at least for us) is designing these puzzles. Currently we're in dire need of anyone who can design levels. You don't need any skills in detailing maps or using the Hammer SDK. Even puzzles drawn out on line paper and briefly explained will do.
We'd like to get the community involved in the development of the project. If you have any ideas for the mod, if it be puzzles, artwork, or testing element please message me! Thank you for your patience.
I can help you with level design you can take a look at some level designing works at my profile or at my website. (link it's my profile)
Oh, and... sorry for my bad English anyway :\
I could help you with puzzle designs. I wanted to make use of my smart vrain someday ;) Send me your Steam name(s) if you'd like my help :) Keep on the work, this is looking good!
You have done great job! Good to you.
and remove that odd potato from portal gun ;)
The potato-gun is a problem with the way levels are ordered in Portal 2, until I get it it's own executable and game files I can't remove it without modifying the instances.
Developer.valvesoftware.com
So modify the instances. Except you don't have to.
Developer.valvesoftware.com
Simple method #1
Sorry about that link not working but according to ModDB brackets can't be in URLs. Just search for the page title and select Elevator (Portal 2).
I understand, I don't want to do it that way because it'd become irrelevant once I get a separate sourcemod set up.
can you port portal1 gun model?