Set in an alternate reality where Glados doesn't exist, Aperture is the shelter for thousands of citizens pushed underground after a disaster destroys the surface. Little did they know Aperture's intentions were far from friendly.

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1 comment by Baillie on Feb 7th, 2012

We're currently looking for people to help us produce Portal 2: Construct. If you have any experience designing levels, creating sound/music or any texture editing skills please send me a message Moddb and I'll link you to my Steam profile.

As you may already know, Portal 2 is a game completely focused on solving complex puzzles. Most of the puzzles in the game are real brainteasers. What's even more difficult (at least for us) is designing these puzzles. Currently we're in dire need of anyone who can design levels. You don't need any skills in detailing maps or using the Hammer SDK. Even puzzles drawn out on line paper and briefly explained will do.

We'd like to get the community involved in the development of the project. If you have any ideas for the mod, if it be puzzles, artwork, or testing element please message me! Thank you for your patience.

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Post comment Comments  (0 - 10 of 19)
aperturelaboratories
aperturelaboratories Jun 18 2014, 10:07am says:

Aperture is the shelter for thousands of citizens pushed underground after a disaster destroys the surface. Little did they know Aperture's intentions were far from friendly.: sounds just like vault-tec from fallout

+1 vote     reply to comment
relinquish152
relinquish152 Mar 27 2012, 9:56am says:

I can help you with level design you can take a look at some level designing works at my profile or at my website. (link it's my profile)

+4 votes     reply to comment
relinquish152
relinquish152 Mar 27 2012, 10:08am replied:

Oh, and... sorry for my bad English anyway :\

+1 vote     reply to comment
Sisispore
Sisispore Mar 26 2012, 9:53am says:

I could help you with puzzle designs. I wanted to make use of my smart vrain someday ;) Send me your Steam name(s) if you'd like my help :) Keep on the work, this is looking good!

+1 vote     reply to comment
patrstarr
patrstarr Mar 18 2012, 8:48am says:

You have done great job! Good to you.

+1 vote     reply to comment
gm381
gm381 Mar 11 2012, 5:22am says:

and remove that odd potato from portal gun ;)

+1 vote     reply to comment
Baillie Creator
Baillie Mar 11 2012, 1:42pm replied:

The potato-gun is a problem with the way levels are ordered in Portal 2, until I get it it's own executable and game files I can't remove it without modifying the instances.

+1 vote   reply to comment
gm381
gm381 Mar 17 2012, 2:06pm replied: +1 vote     reply to comment
usbpetrock
usbpetrock Mar 16 2012, 5:44am replied:

So modify the instances. Except you don't have to.
Developer.valvesoftware.com
Simple method #1
Sorry about that link not working but according to ModDB brackets can't be in URLs. Just search for the page title and select Elevator (Portal 2).

+1 vote     reply to comment
Baillie Creator
Baillie Mar 17 2012, 4:31pm replied:

I understand, I don't want to do it that way because it'd become irrelevant once I get a separate sourcemod set up.

+1 vote   reply to comment
gm381
gm381 Mar 13 2012, 5:19am replied:

can you port portal1 gun model?

-1 votes     reply to comment
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