Set in an alternate reality where Glados doesn't exist, Aperture is the shelter for thousands of citizens pushed underground after a disaster destroys the surface. Little did they know Aperture's intentions were far from friendly.
We're currently looking for people to help us produce Portal 2: Construct. If you have any experience designing levels, creating sound/music or any texture editing skills please send me a message Moddb and I'll link you to my Steam profile.
As you may already know, Portal 2 is a game completely focused on solving complex puzzles. Most of the puzzles in the game are real brainteasers. What's even more difficult (at least for us) is designing these puzzles. Currently we're in dire need of anyone who can design levels. You don't need any skills in detailing maps or using the Hammer SDK. Even puzzles drawn out on line paper and briefly explained will do.
We'd like to get the community involved in the development of the project. If you have any ideas for the mod, if it be puzzles, artwork, or testing element please message me! Thank you for your patience.
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Aperture is the shelter for thousands of citizens pushed underground after a disaster destroys the surface. Little did they know Aperture's intentions were far from friendly.: sounds just like vault-tec from fallout
for me, it sounds more like half-life 2
Besides, same universe.
I could help you with puzzle designs. I wanted to make use of my smart vrain someday ;) Send me your Steam name(s) if you'd like my help :) Keep on the work, this is looking good!
You have done great job! Good to you.
and remove that odd potato from portal gun ;)
The potato-gun is a problem with the way levels are ordered in Portal 2, until I get it it's own executable and game files I can't remove it without modifying the instances.
Developer.valvesoftware.com
can you port portal1 gun model?
Looking good! Keep up the good work!