The village is situated far from civilization in eastern Europe. It is a common hearsay among the locals that something mysterious is going on in the mountains. In the last 20 years many people have been camping there, but not all of them have returned... Some of the locals says it is human beasts, others says it's wild bloodthirsty animals... The mountains behold a beautiful landscape with astonishing waterfalls and a rare wilderness. Therefore, many adventures do not care about the hearsay, even though they been warned.

RSS Reviews  (0 - 10 of 137)

Really nice surprise from other cheap custom stories.

Voice acting pretty good, stotytelling great, level design top notch awesomeness, really scary and unique scares and puzzles.

Easily deserves 8/10 maybe longer, but I'm satisfied and terrified right now. Ending was cool :)

It tries something new, at first it seems like its set in a forest, but quickly we get thrown onto a linear path and go into a castle (unsuprisingly). The scares are quite few but I found they made sense and not random like most mods think is alright. It wasn't to long but thats a good thing because to many mods seem to think lots of item hunts are good thing.. exploration is best when its not necessary to continue the game, only for the extra goodies like oil/readables and this provides a few (although mostly) boring letters.
I think that level design wise it was fairly small but well made.
Overall it was ok.

Posionous is a very very different custom story from any other ive played, the story was excellent, although if i was adam, id just go back to sleep... anyway, mapping was fantastic, outdoor areas the you couldnt get stuck in trees in for a change! Also, no unnecessary, unexplained flying naked bodies, just a really deep scary atmosphere that really gives the "horror" feel. Some scares are also quite unique!If you dont like using your brain, you arent going to like this! Very orginal and clever puzzles, that actually arent from sci fi movies. I Cannot comment on voice acting (for obvious reasons) Ending was super fly too.The art of introductions has stepped p a level! the only bad thing i would say about this is that it is slightly short, and that the game crashed on me in one place and i fell through the map(but that was all my fault) but this is expected from a story that has only been released.
if i havent sold it to you, TRY IT YOURSELF!!
Cant wait for your next custom Story!

xPICKLEMONSTER

This was awesome, the level design was good, the gameplay was great, the story was interesting and the pussles were challenging. This is the definition of 10/10. Great work!

8

Excellently made for a first custom story.

-Some of the map design is a bit odd
-In a specific room, there is button that is supposed to be hidden behind a painting, but because the wall parts where this painting is were detached from each other, I managed to sneak a hand between the gaps to press the button.

It's a solid CS but not much beyond that. This is a really early custom story, so it won't blow your mind or anything, but it has it's charm and doesn't do anything particularly wrong.

Pros:
- The atmosphere and tension build up are on point. Not too many encounters, and the ones that appear are pretty tense and in the right moments. [Light spoiler] That grunt that appears without his spawning sound or music theme is just so good.
- The level design is pretty good. The map is not very big, but it's used properly, and the second half does have an interesting and creative design about going full circle on map.
- The puzzles are nice, and while I got a little frustrated at one of them (the same one as Markiplier, look at that), I think it was still a creative puzzle, and all the other ones were pretty good.

Cons:
- The plot is not that creative to me. It's ok for what it is, but it's very simple and not that engaging. Most of the time you won't be surprised or immersed in it that much.
- It's a pretty basic CS. While I do give props to the creator for making a very well done map, it's not the most creative thing ever. It feels very simple, and there isn't many new stuff. It's just more Amnesia, and there's nothing wrong with that, but also nothing too special.

9

Probably the first good custom story in every direction! I really enjoyed this mod overall, there were a few visual glitches/bugs tho but I still liked it alot!

Pretty good and interesting mod.

Personally, Poisonous is a really disappointing custom story that doesn't do anything all that well. The scares are alright but get undermined quickly, the ending is the type of the ending an amateur would write after realising they forgot to resolve the story, and both the castle and the cellar areas were just OK. If it was not for the fun puzzles, and the nice amount of rewards for exploration I would say this sucked as a mod.

You play as 'the protagonist' whose fiance, Rachel, gets kidnapped (for some reason) and taken to the local castle of spooks. It is a genuine reason to go deeper into the castle, rather than just to explore. The only other story that is revealed is that of a woman's diary that notes the happenings roughly around the time of her husband's insanity. The story is fine, but what ruined it for me was the non-resolution of the story both in regards to the kidnappers and in regards to Rachel. The kidnappers motives are never revealed, and you do not even hear Rachel at the end of the game to be sure she escaped. The story felt rushed and incomplete, so it doesn't mean much that the protagonist has a reason to go to the castle.

None of the mod's locations are too interesting on their own but as they branch off from a main hallway for the two major areas of the game, they don't ever fall to terrible status. The best thing about is that they loop around, however the rooms do not have anything interesting on their own to get me to care about them.

It is good then, that the puzzles are all varying degrees of good. Getting into the castle may or may not be unintuitive, but only because I haven't seen it before - and it is a cool way to get in. The secret room was hard to find and there were no clues that there even was, until I found it. The map is small enough that you will eventually find it without a guide so I'll say that I wasn't observant. The pressure plate puzzle has too many red herrings for me to be satisfied with but its also somewhat thoughtful with a fun solution. And the last two are pretty nice as well, one of which is particularly awesome.

But puzzles in isolation do not make for a great mod. The scary parts are very bad apart from the grunt introduction. The part where you trip is very silly, and it being how you meet the monster is not good. It really isn't there, the protagonist has never seen them before so how can he have nightmares about them? At least the other monster was introduced after discovering a scuffle involving Rachel. It was good, but what happens being fake is annoying. Maybe the next thing is a bug, but in the cellar sections, the monsters disappeared too quickly making it really easy to progress. It dilutes the tension, so keeping them around would have been better.

Speaking of technical problems, the biggest complaint with my EXPERIENCE with the mod, is the extreme amounts of lag I've experienced that annoyed me to the extent that playing was a chore. The fact that a lot of it stops after solving a certain puzzle, and other mods with similar environments run fine, led me to believe that this mod was very poorly optimised even on minimal settings. If it is indeed a problem on my end however, I will gladly retract my statements.

What I will say is that this mod does side exploration well. Spending a bit of extra time in a room will give you oil and tinderboxes, which are always helpful. It also helps that these items are not in abundance or shortage. I felt like I had just enough to push my way through, though that may be a result of the mod being too easy.

Regarding the voice acting and sounds overall: it's a mixed bag. The voice acting is OK, it felt chuckle-worthy at times, but there was an attempt to act like these characters. For a mod that you can get for free, that is admirable. But allowing the actors to be looser in there acting would have made it less ridiculous (and robotic), and more experienced voice-actor level. Maybe.

However, I despise two repeating tracks of music(?). One mostly occurred in the upper areas of the castle with extremely loud metallic screeching, and made me want to mute the sounds, and the rest of the sounds were fine (tone-wise) in the area. The annoyingly bombastic music when solving a certain puzzle made me mute the game to solve it, as it did require some quiet time to both wind down and solve. It would have been better to keep the music calm at the start, and ramp up intensity towards the end. As it stands, the sounds are either obnoxious or unremarkable.

And that's what this mod mostly was to me: unremarkable. The puzzles were interesting, the exploration was good, the voice acting was fine,and the levels were OK. If everything else was that level it would have been an 8. But due to clunky sounds, lack of strong consistent scares, major technical problems, and an ending that made me go 'WHAT' verbally - I would not recommend this mod to those looking for quality.

That's it for me.

Pretty damn good. I admit, I cheesed the hell out of the pressure plate puzzle by abusing strong pushing heheh, I just couldn't figure out what to do there. The voice acting is sub-par, it's not reat, but acceptable, the dudes mic quality sucks. But that aside, the level design and the puzzles are great, it was a blast playing this, and it's well thought out, a great story.