Background: PDS is THE first and original wartime simulation mod that brings out the flavour of naval warfare in a real time 3D setting. Units, weapons, tactics all based on our present and future concepts of warfighting. If you like watching space operas and reading David Weber, this mod is for you! We might be restarting development (PDS V13) for an even more comprehensive tactical combat experience. A lot of mods out there borrow from us - we don't have a credits list but just ask around.

Post news Report RSS Point Defense Systems v4.9.C1

Being exposed to all them professional military publications here must have influenced me, for I decided to once and for all fix the corrupted build UI descriptors on 1024x768... and ended up overhauling the entire Hiigaran side texts. This actually operationally-useful in game texts are a new feature

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Being exposed to all them professional military publications here must have influenced me, for I decided to once and for all fix the corrupted build UI descriptors on 1024x768... and ended up overhauling the entire Hiigaran side texts.

This actually operationally-useful in game texts are a new feature in v4.9.C1 - and here are the results! [links to screenshots in the Relic Entertainment Forums]

Fighter-class
Frigate-class
Capital-class, and subcategories
RWS

Aside from the above, here are the rest of the notable changes of this new version:

- Optimized systems of Hiigaran Drone Carrier and Attack Drones
- Provided alternate firing sequence for all light ion cannons
- Removed unnecessary entries in ion cannon weapon configuration files
- More believable performance for phased cannon arrays [PCAs] mounted on the Dreadnaught and Sajuuk in the singleplayer campaign
- Overhauled Tactical UI descriptions for subsystem based weapon systems, providing a much better insight to vessel loadouts

[eg: "1x2 Arbiter Mk.1, Lineship-Class Weapon System" instead of "Cruiser class kinetic weapons"]

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