Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
A video demonstration of the new Viking Gestir class in 2.3
**** processing
Awesoem!
what's the song? it's very catchy
Wonderlust King by Gogol Bordello
Great video...I only hope the gestir won't be overpowered :I
As far as I saw from the video, they are not so much, but in the end, something really scared me. The archer is still OP with his speed and hopping around. Sure you can't bunnyhop around any more but you can still hop as much as you like. We need a stamina bar. Even if sprinting won't ever be included in this game (which would be great), jumping should drain it and you couldn't hop as much.
Just my 2 cents
You'll also see it took a crossbow shot, two longbow shots and a sword hit to take the other player down.
Ranged weapons deal significantly less damage up close now, in most cases the Archer will have to resort to his sword.
I hope you're joking. If I recall correctly, the archer is still the second slowest class in the game, and I fail to see how being able to jump changes that.
They also have the weakest melee, and their armor is I believe the equivalent of a skirmishers. Thats why archers aren't overpowered.
Poke poke poke!
like the new pirates and knights looks,also the gestir
GOOD
You can see the 3 speaker move in the speakerboxes in that mini disco :D
Just check it
Good song
DELAYED
looks so fun
i had the mod but it got boring because of few classes and teh pirates weapons are not as effective as they should be, i mean 2 shots in teh stomachs kills as much as a blunderbuster should one shot kill everyone