Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS [RELEASED] Dawn of Bondi Follow-Up Update (Beta 0.4.1.1)

This is a minor update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.

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PVKII Beta 0.4.1.1 Update Release Notes

Hello everyone!

This is a minor update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.

Server owners, please update your servers!

Changelog:

  • Bondi model has been updated with LODs to address FPS drops from the last update
  • Remove dynamic shadows from gibs that were added last update unintentionally that led to performance hits
  • Fixed a cause of Bondi t-posing
  • Fix issue with Assigir’s Challenge achievement
  • Fix Meat Carver achievement requiring you kill Bondi
  • Fix Belle of the Ball achievement
  • Fix being able to use chest special and blunderbuss special with one special bar
  • Updated Korean localization by community members
  • Fix error with Bondi’s class description
  • Added some missing seax textures
  • Fix an issue with model pose parameters that may have led to ragdoll crashes. Other mod programmers may want to learn more about this issue here: Github.com
  • New info_grass_clusters entity to support the creation of grass that replaces detail sprites. Note the usage of this entity will likely change over time and is not considered complete
  • Built cubemaps for bt_island that were missing
  • Misc. callvote fixes

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Happy update and have a happy Thanksgiving to those that celebrate it!
PVKII Team
Octoshark Studios

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