Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS PVKII 3.4-r2 Minor Update & Changelog

A minor update for ‪‎pvkii‬ has been released. Server owners, please update your servers! Free to play only on Steam.

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We released another minor update for PVKII Beta 3.4! Server owners please update your servers! Please see below for a Changelog that details many of the changes in this minor release. Head over to our Bug/Support Forums to report any issues.

3.4-r2 (release-2)
Code:

  • Sharpshooter can now special while reloading pistol
  • Disallowed blocking/attacking while stunned
  • Disallowed melee weapon primary attack while holstering
  • Added warnings for obsolete player tint proxies
  • Allow IncrementScore for causer in info_scoretype
  • info_scoretypes are no longer required to be added into scoreboard category
  • Fixed achievement Art of Defense counting shield bashes
  • Fixed FMOD sound popping
  • Fixed wacky holster/draw blending
  • Fixed Captain sliding due to lack of parrot draw\holster animation
  • Fixed "T-pose" chest throw shield bash
  • Fixed a shield bash "T-pose" bug
  • Fixed default player avatar positions being off
  • Fixed "View Steam profile" not working sometimes
  • Fixed achievement "He Did It To Me!" counting normal assist suicides
  • HUD Tweaks:
  • Player avatars are now centered if team has a single stack
  • Adjusted territory win timer position to fix overlap
  • Added backgrounds for round start & map change timers
  • Moved respawn timer slightly down in TDM

Maps:

  • Added dm_fort

Player model and texture changes:

  • MAA animations are now shared (fixes T-poses when using MAA weapons as different class and vice versa)
  • Fixed player materials using obsolete player tint proxies
  • Captain now has slightly better detail on his coat
  • Skirmisher no longer has "colour blooming" from his clothing
  • Sharpshooter's gold looks more like real gold. Also improved the shading on his hair. Vest should look a lot better through lighting
  • Gestir's Javelin's normal map improved, as well as the Spear
  • Sharpshooter and Skirmisher should have a better alpha, making hair look more natural and Skirmisher's ripped shirt less "sharp edgy"
  • Man-At-Arms:
  • His padded leather now has a matte "shine"/look to it
  • Gloves now look similar to as seen in third-person
  • Buckler has been improved, should now look like used Steel
  • Crossbow has been improved, should not look incredibly reflective even in the dark

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Achievement Art Community Contributions
Only a couple more days until wave 2 submissions are chosen. Visit our the thread in our forums.

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Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates and let us know what you think in the comments below and our forums!

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~cHendler~
~cHendler~ - - 776 comments

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