Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS PVKII 3.4-r3 Hotfix Update & Changelog

A minor (hotfix) update for ‪‎pvkii‬ has been released. Server owners, please update your servers! Free to play only on Steam.

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PVKII 3.4-r2 Hotfix Update & Changelog

An update has been released for PVKII. This is a very minor hotfix update. Server owners, please update your servers! Head over to our Bug/Support Forums to report any issues.

Changelog

  • sv_airaccelerate and sv_accelerate are now accessible again. These are primarily used for surf maps. This will allow surf maps to function properly again.
  • ambient_fmod sounds now use a linear square rolloff model. Simply put, this means that maps that use the ambient_fmod entity to replace ambient_generic should sound much more alike. This allows mappers to switch from using ambient_generics with a lot less tweaking.
  • Fixed crash caused by spawning items (such as parrots) that can kill you. A bug had made it so if you were to spawn parrots with console commands, and they were to kill you, you would crash. This is now fixed.
  • Shield will now block explosive projectile damage properly. A bug had been created that caused shields to block explosive projectile damage completely. (Sharpshooter special and Captain special) They are now blocked properly and only reduce damage, not completely block it.

Join the discussion on this patch on steam and in our forums

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~cHendler~
~cHendler~ - - 776 comments

Nice!

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