Shiver me' timbers! Pirates of the Empire is back! After a long time of being a dead project, i have decided to have another go at making this awesome mod :D
Just a little update to let you know how we are progressing.
Posted by tigerstudios on May 15th, 2008 digg this super bookmark
Skulburn - Co-Leader/Mapper/Design.
Qwerberbel - Co-Leader/Mapper/Design.
RetroCow - Weapon Modeler.
Rickaby - Mapper.
Henri - Texture Artist, Prop Modeler, Concept Artist.
Ryan - Source SDK Programmer.
RollsBalls - Music.
Character Artist...
You will need experience with modeling, texturing and animating character models for the source engine, we will require that these models are ready to place within the game. You will be given reference materials to work by and a certain sense of freedom with the concept/exact design of each character.
Environment Artist...
You will need experience with modeling, texturing and animating environment props. This ranges (but is not limited to) ships, static props, pick-ups, and more. Experience with compiling for the Source Engine is required, previous mod experience is recommended.
Hello again, another progression report follows, not much has changed but we felt an update was needed :)
CLASSES
We have added a new class to the list:
Engineer
This class is given the ability to fix ships/forts when damaged.
Weapons List for this class:
- Short Cutlass
- Flintlock Pistol
- Musket
- Repair Hammer
- Water Mine
In addition to this, Engineers can operate cannons at a faster rate.
In other news, we've uploaded some new images, which show progress in concept and developing our custom water and skybox. More screenshots showing foliage, and weapons will be available soon.
Keep an eye out for updates!
Regards,
TigerStudios.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.