Shiver me' timbers! Pirates of the Empire is currently Lockdown Interactive's first Source mod, the aim is to bring sea warfare to the next generation. Two teams of pirates battle it out over land and sea!

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2 comments by tigerstudios on Jun 4th, 2008 digg this super bookmark


Members List (As of 04 June 08):

Skulburn - Co-Leader/Mapper/Design.
Qwerberbel - Co-Leader/Mapper/Design.
Ryan - Source SDK Programmer.
Henri - Texture Artist, Prop Modeler, Concept Artist.
Joe - Character Artist.
Rickaby - Mapper.
Jason - Sound Effects/Design.
Dave - Music Composer.

Current Open Positions:

Environment Artist...
You will need experience with modeling, texturing and animating environment props. This ranges (but is not limited to) ships, static props, pick-ups, and more. Experience with compiling for the Source Engine is required, previous mod experience is recommended.

Progression Report:

Yarr!!! Its been a while since our last update, and a few of our comments here have been asking us "not to die". I'd like to conferm that theres no plan for anything like this to happen, were going strong and heading towards internal beta at the speed of light!

Right now, were still sorting out the gameplay, we have the four classes (Captain, Skirmisher, Heavy, Engineer) and we have the different map/game types (ship vs ship, ship vs land, inland/Team Deathmatch, Capture the Booty, Destroy Ship)

Art-wise, we are slowly adding our own content to the mod, its a slow process as im sure your aware. But, we hope that we can release to you some more content heavy screenshots soon. Mapping has been going well, we have planned out which maps we are including in the beta release:

PotE_Bay
This is primarily a capture the booty map, however due to its wide posibilities two versions of this map will be released. One sutible for Capture the Booty, and another for Team Deathmatch.

This map consists of a bay opening onto the wide open ocean, the New World control a fort-like settlement, while the Caribbean Pirates spawn on a ship within the bay, there are many features included to help the capture/defence of the booty which is help inside this castle-fort.

DS_Sundown
This is a destroy ship map. Both teams spawn on seperate ships which are just out of boarding range. You must beat the enemy to destroying their ship. Both ships have a number of cannons, resupply crates and bottles of rum (health). This map takes place during day, an island will be seen in the far distance, through the fog.

TDA_Tortuga
This map is a inland team deathmatch. The map takes place in a pirate settlement, the Caribbean pirates spawn within the Salty Wench Inn. While the New World team spawn on landing boats on the shoreline. Each team is protected in their own base but useless to the mission if they remain there. It is the team with the most kills at the end of the round that wins. This map will take place at night, and will be lit by the lights from buildings and candle-light.


Well thats it this week, as always we'll keep you posted, and we will be sure to upload some more previews soon.

Regards,
TigerStudios

Comments  (0 - 10 of 54)
the_simian
the_simian Oct 9 2008, 6:03pm says:

Are you still looking for a talented musicican to help with your mod? Check me out and let me know.

I also have work at www.jesseharlin.net adn www.myspace.com/theshadowobservatory

+1 vote     reply to comment
LSter
LSter Jun 30 2008, 4:56pm says:

You guys got any forums set up yet? I need some other place to fuel my interest into!

+1 vote     reply to comment
tigerstudios
tigerstudios Jul 1 2008, 10:14am replied:

Not at the moment im afraid, as you could probebly guess, all of our time is going into PotE, and we have little time ^^

+1 vote     reply to comment
LSter
LSter Jul 1 2008, 10:37am replied:

Ah, I see. Well thing do take time though, so I guess I'll just be patient.

+1 vote     reply to comment
Capn_Sharkbait
Capn_Sharkbait Jun 26 2008, 4:46pm says:

... aron you shouldn't have bothered posting... these people are too intelligent and care too little about you to be bothered.

I'm looking forward to this, nice to see a Pirate game! I look forward to the release!!

+2 votes     reply to comment
00aron00
00aron00 Jun 19 2008, 1:49pm buried:

(buried)

shiver me timbers this mod is looking like teh SHITE, *cough* PVK2 will * cough * own u badly *cough*

no offence nd dont read the *cough* bits

-7 votes     reply to comment
tigerstudios
tigerstudios Jun 19 2008, 2:48pm replied:

Well thats truely nice of you. How about you leave those sort of comments out. PVKII and PotE are two completely different mods. If you would rather play that then im not stopping you, but theres no need to leave a comment like that.

+2 votes     reply to comment
Permafried-
Permafried- Jun 19 2008, 10:25pm replied:

There's always 1 in every crowd...unfortunately I've grown to expect more creativity from such a post and have to admint I'm rather disappointed with this one :).

In all honesty Aron, if every mod team sat on their haunches trying to come up with an original theme (and by theme I DONT mean ideas and innovations) the lack of updated game content available to the community would be truly staggering. Quite frankly, I can't think of a single theme which has not been swept up by a mod team or mainstream game developer; however they all continue to put out high-quality products (with mod teams being free of charge) for others to enjoy.

If you prefer PVK then by all means continue to play it and ignore this one, I won't lose any sleep over it. However I'm sure everyone who is interested, and looking forward to, this mmod would agree your comments would be better left to yourself.

+2 votes     reply to comment
mtnmantromboner
mtnmantromboner Jul 4 2008, 11:20pm replied:

you know i have noticed PVK players are ammong the most easily threatend people ever. as an avid AoC player i have noticed quite alot of pvk players ( rather than play PVK ) will come on and spam AoC servers makes no sense to me. but ya this mod looks great. cant wait for a pirate game that will rock as hard as this one.

+1 vote     reply to comment
LSter
LSter Jun 17 2008, 6:44am says:

Sinc I doubt I'll be able to finish my current project, I probably won't be able to do the weapon modelling for this. Sorry but your better off going with someone else.

On the other hand, once you manage to get a beta done, I'd be glad to be a tester for you guys.

+1 vote     reply to comment
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