In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

ZeronTR says

1/10 - Agree (4) Disagree (5)

There's loading times for the loading times, all of which are horrendously long. Every GC lags significantly. Space stations are almost invincible in battle. Emperor has a Sovereign with a 15 second recharge superlaser, and takes up no pop cap. Infantry move slower than snails. Infinite garrisons of Talons, which come in squads of twelve. LAATs can spin and fire while on the ground loading. Tooltips tell you absolutely nothing of use. A million useless transports cluttering up every battle. Ships can fire at each other from across the entire map. Horrible at being canon. Space station tooltips tell you nothing about why you should build one and with multiple levels you have no clue which one to build. Planet positions are screwy.