Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
Blue and orange.
Do you guys plan at one point to change the textures of the people, and things like the crate and the roller thing it's on? They feel a bit off I guess.
Awesome :) Is that on Phobos base?
ABSOLUTELY SPEECHLESS!!! This is so beyond anything Id has ever done. BRAVO! Look at all the pretty colors! This has the potential to be one the the best things to come out the Doom community. The only thing that bothers me is the lack of AA...that and the fact that it's gonna be pretty hard to make a BFG version.
The more I see this the more I think it looks like Prey2. In a good way, again.
That outer-space scifi nightlife look is amazing and you guys got it perfectly.
This cant be good, I already see mixom screwing up airlocks. Are there going to be outside areas? :D