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Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe. The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded. The studio has since turned pro and continues to produce commercial games. Thanks for you support.

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leemstradamus Feb 5 2009 says:

Breath taking, the attention to detail is amazing! The mud on the boots was a great touch. The sad fact is this looks way better than crysis and I think is playing on the strengths of the engine better than crysis did. For someone looking to getting into modding you guys are a great example to learn from. Top notch work!

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twcrash Feb 22 2009 says:

Remids me of the game The Thing. Some of the screens remind me of that cold scary place. Great job so far and I will be looking forward to this.

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Animation/Rigging by Chris Lau
AK-102 Rifle by Mark Ashton
Dragunov Sniper Rifle and Masked Enemy Grunt model by Anton Kozlov
Level Design by Benjamin Thatcher
Creative Direction by Roy Shapira

Feb 3rd, 2009
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