Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!

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New map-in-progress
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blu.knight Creator
blu.knight Feb 4 2009, 7:50pm says:

The semi-transparent statue is a new UI feature we added...
When you are a Watcher, the statue you are controlling is rendered in that way so that you can see beyond it more easily. To your opponents you are still as solid as a rock.

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William Feb 5 2009, 5:02pm says:

Cool effect.

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Palon Jul 7 2009, 12:45pm says:

i would be more cool if you could turn this on/off in options =/

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Shirk Jul 7 2009, 5:02pm replied:

Well you would have to or else the opponents would be able to see through the rock to.

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Dan911 Jul 7 2009, 6:56pm says:

Nice looking HUD, props, especially for how much of a bitch VGUI coding is with sourcesdk, at least for me

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First shot of the new map - the one that'll feature in the open beta. This also highlights one of the visual tweaks we made after playtesting this weekend: if you are a Watcher, your statue will show up translucent, so that you get an unobstructed view of the terrain and any passing Mortals.

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Feb 4th, 2009
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