Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

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Add media Report RSS Skeleton Height Map Comparisons (view original)
Skeleton Height Map Comparisons
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dave_5430
dave_5430 - - 2,114 comments

-♫Spooky scary skeletons♫-

Well, this is exactly what I meant with some of the textures having overly ambitious bump mapping, good to see stuff like this is getting looked at.

Cheers

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VGames Author
VGames - - 3,972 comments

Yeah after u said something about it before I got to noticing more over the top bump mapping. So I went through the weapons, monsters, characters, and map objects and fixed all their bump map settings. But then I noticed an imbalance between them and the rest of the world so I had no choice. Took several hours but man it was worth it. The senetemp material file was the worst. Extremely long and full of changes that needed to be made. God has blessed me with extreme patience.

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Guest
Guest - - 691,884 comments

The textures looks a lot better now, keep up the great work.

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Description

Check out the difference in the height map settings for the skeleton. The one in the middle is what you can expect in version 7 for all of the skins' and textures' height map settings. Version 6.2.3 and before were just way over the top. Version 7 looks a lot more like the Vanilla Doom 3 settings but with a little more bumpiness. Its a little more subtle with this skeleton in comparison to vanilla Doom 3 but when you take it all in at once in game its a huge kick of a little extra bump mapping.