Perfect Dark ... This game had an incredible success, but you already know that. This game would deserve one minute of silence, in order to let us remember all the good moments spent in its company. We're trying to recreate all what we loved with using all the power we need provided by the Source Engine. We all dream to make revive this game, with physics and graphics up to date, with keyboard and mouse, with all the weapons and game mod we loved. An incrediblibly old-school gameplay meeting the next-generation requierements! Questions?

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The climate of the latest month has been as lively as the development of our favourite mod. Sometimes everything works fine, some other times it slows down a little, and sometimes we come up against difficulties. But here we are, steadfast, and that is why we will not tell you anymore about the Beta1.0

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The climate of the latest month has been as lively as the development of our favourite mod. Sometimes everything works fine, some other times it slows down a little, and sometimes we come up against difficulties. But here we are, steadfast, and that is why we will not tell you anymore about the Beta1.0 that proved very little advancement in debugging.

But let's hear the good news: whereas the coding has slowed down a little, we started developping the Beta1.1 in other areas! We are therefore focusing on three maps subject to the evolution of the other possible maps:

Skedar by Pti'Pingouin

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Temple starts extending towards the outside, still a lot of work for Gectou4, And finally Sewers coming out a little more, by seldoon182.

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temple - sewer

As a bonus, let?s read what?s on about the Beta1.2!!! Yes, we are thinking about it already. Traize has made artworks for Fortress, followed by Basement. Ruins remains unfinished yet, those who are used to watching the checklist may have noticed it already.

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As for the weapons, we managed to add six novelties to the arsenal:

  • Magsec4
  • Rocket Launcher
  • CMP150
  • K7 avenger
  • Cyclone
  • Callisto NTG

As for the coding part, we drew up a list to be examined after the Beta1.0 is released. We are now focusing on the current version and the correction of all the bugs is the objective te be prioritized. As always, we need more talented coders, we are therefore well disposed to study any proposition from anyone motivated and interested in helping us.

The end of summer approaches, so does our deadline! But, and mark our words, we are as impatient as you are at the simple idea of seeing the Beta1.0 released. We share your waiting and hope to bring it to an end as soon as possible!

Comments
ImTheDarkcyde
ImTheDarkcyde

g ******* g

keep up the good work

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Varsity
Varsity

Skedar reminds me of a UT2004 DOM map.

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Dark_Virus_2007
Dark_Virus_2007

nice work looking forward to the first beta Public Release

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