You are on vacation in the south of France, invited by an old friend who settled there a few year ago. Not far from the village stills stand the ruins of a very old castle, set on top of a massive rocky spur. Not much remains of the ancient fortress but a few collapsed walls already erroded by time. Yet you've decided to give it a closer look, after all the view from the top of that mountain would be breathtaking by itself. You are there, wandering amongst these old stones, when the rain starts pouring down. You are looking for some shelter, when suddenly...

GoodGamePlayer says

3/10 - Agree Disagree (1)

The beginning is just amazing. Do you care to slow down the player even more and make the area darker? Nothing but walking through corridors with no light. Totally boring, didn't play it for more than a few minutes. "Top notch level design"? No. Definitely no. Stone corridors, rocks, debris. That's all? No other sense of detail? No "notes on the screen", nothing. At the beginning I fall down (of course a cave-in, very common here) and that's all I know about the story. What about at least "Ah, that hurts" note after the fall?