You are on vacation in the south of France, invited by an old friend who settled there a few year ago. Not far from the village stills stand the ruins of a very old castle, set on top of a massive rocky spur. Not much remains of the ancient fortress but a few collapsed walls already erroded by time. Yet you've decided to give it a closer look, after all the view from the top of that mountain would be breathtaking by itself. You are there, wandering amongst these old stones, when the rain starts pouring down. You are looking for some shelter, when suddenly...

Jane18CZ says

7/10 - Agree Disagree

Ok, let’s start with positives. I really enjoyed the level design and how all maps were connected. I also liked the scripting with global varieties and how your actions impacted the whole story and all maps. I also liked the story telling and notes, it was exhausting to read it all, but I enjoyed it none the less. Now negatives…there were several bugs, which made me stuck in certain parts and unable to play again. This brings me to the second biggest problem and that is AUTOSAVE. There were NO AutoSaves at all, therefore when you crashed the game or got stuck, you had to replay the whole game. Is it really that hard to script an autosave at the beginning of each map? I don’t think so. Also the puzzles were sometimes impossible to complete without the walkthrough, for example, invisible key or crowbar hidden under the stones. Another thing there was like million grunts and brutes at the end and it turned incredibly frustrating. More is not always better. Also there were just too many locked doors and lot of keys without any proper description to where they belong. You have a key and description ‘a key’, well that helped me a lot. I do not consider running around the maps in search of keys a quality puzzle. I really wish I could rate more but at the end I was so frustrated and tired from all the stupidities that I just can’t. Overall I liked the maps and your hard work which you put into it, but there is still a lot of space for improvements.