The "vanilla" version of this modification with some minor tweaks. No major balancing changes... it should play like vanilla.
Changes:
- realistic clip & ammo size for Beretta, Desert Eagle and Ingrams, Jackhammer
- increased amount of decals (up to 16000 with max settings)
- decrease shootdodge penalty on bullet time (from 10% to 5 %)
- increased shootdodge height slightly (from 4.5 to 5)
- fixed low "Young Max" shootdodge height
- fixed Max shotgun death, now he isn't just "sliding" backwards
- decreased slowmotion multiplier for shotgun (from 0.2 to 0.1) for more "correctly" reloading animation
- fixed dual Berettas shoot animation (second bullet corrected)
- fixed dual Ingrams muzzleflash while shootdodge
- decreased Ingram burst from 4 to 3 to make it look "correct" (with adjusted frames)
- decreased dual Ingrams burst from 8 to 6 to make it look "correct" (with adjusted frames)
- tweaked Fugitive difficulty (not adaptive anymore)
- added level selector (mainly to get access to harder difficulty from the start since Fugitive mode is easier now)
- enemies will explode / burn on death
- weapons using silver bullets with appropriate shells
Bugs:
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- during death cams / pausing the particle effects sometimes disappear suddenly