Overlordess is an unusual mod pitching one team against a powerful individual. The latter's strength lies in the ability to lay traps for any unsuspecting enemy as well as to wipe out all who oppose her in direct combat. The modification is based around two stage gameplay – stage one being a trap-evasion challenge and stage two a direct confrontation with the omnipotent player.

Post news Report RSS Perpetual Early Access release

Release of the latest version of the mod together with full source code & map sources.

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Background

This mod initially started as a small project for friends back in 2008, inspired by Synergy Trials, which was supposed to be essentially a series of trials that could be modified by another player. However, over it's over 3 year development cycle it turned into something much bigger, and in the end grew to about 30 thousand lines of code for the mod alone. Unfortunately, due to many constraints it hasn't been finished, particularly in the art department, although it's fully playable and I would say it is fun in its own, twisted way. I'd like to share the mod and its source code in case someone wants to give it a try with some friends, or would like to see how certain things had been done in the source code.

Gameplay

Above gameplay was recorded without Ov interface visible, however it showcases the basic idea - one player drops a handful of traps into the other team's way, while they have to get through them to the end. It's something of a Zombie Master (if anyone still remembers it :) ) & deathrun combo, although when I first started developing it I had played only the former. The traps can be placed literally anywhere, as long as it's not somewhere too close to the rebels for balance's sake, and they themselves, when destroyed, deploy their own little traps... it's like a trapcetion. Either way, it's a very chaotic and hectic experience at times, and can be quite fun to see your friends get devourer by a meat grinder.


This will most probably be the only release, hence the "perpetual early access" title. ;) I don't expect anything more to happen with it, considering I am myself currently involved in some other gamedev project. However, hopefully someone will find this helpful.

Comments
headcrabwarrior
headcrabwarrior

Well, it took seven years, but at least it got here. Thanks.

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Revendel Author
Revendel

I should've actually just put it out ages ago, but there was also the thought that with some feature axing it could be released if only we got the proper art... either way, thankfully I did it in roughly 50% of Duke Nukem Forever development time. :)

Reply Good karma+5 votes
DarkPivot
DarkPivot

Wow, I completely forgot about this mod! It's Pivot, I used to do your videos for the beta tests. I don't think I've logged into ModDB in over 3 or 4 years, but I saw an update for this on the ModDB twitter and thought I'd log in to say hello. :)

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Revendel Author
Revendel

Hello! I was actually trying to look for your channel to see if any of the videos are up, but unfortunately couldn't find much. Happy to see you around anyway. :)

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DarkPivot
DarkPivot

Found this still on my channel unlisted:

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dennisvader
dennisvader

this is great :D

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Revendel Author
Revendel

I'm really glad you're liking it!

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Reborn:X
Reborn:X

This look kinda like Overwatch mod which is cool.

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BelowAveragePlayer
BelowAveragePlayer

I forgot about this MOD too... great work!

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