With the end of the turmoil known to students as the "Exam session" we're pretty much set for polishing up and finishing up the mod. At the moment we're pretty much fully set with coding with few exceptions. That is - traps are done, all the mechanics etc. are done, entities are working. All we need to do is rebalance and recode some of the weapons, tweak other parts and wrap up the UI once we take on changing the aesthetics.
What's that thing up there? Well, that's what you need to blame for the delays... no, not the goat. The modelling part is far behind than the coding/level design one, and thus we are greatly delayed by that. Trying to make up for it at this point, Fuel is doing the best he can, we're also actively searching for new members.
A new trap (yep, a new one, although at some point we'd stated there would be no more) has already been added, coded and its model is currently in progress. Will probably be spoiled in one of the vids in the future, it's way too fun not to spoil it. :D