Samuel Greystock. A child who once lived in the areas of what used to be home to one of the biggest cities, now the new home to City 15. Samuel escaped his home with his parents during the Seven Hour War invasion. Since then, the family have lived in the baron wastelands.It wasnt till he was 27 changed his life.

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Report RSS Out Of Earth - Projected Lights/Textures
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chris_sloany
chris_sloany - - 2,830 comments

thatwas soo awsome! make looks a ton more realistic! nice job! really cool feature!

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Jazzbyte123 Author
Jazzbyte123 - - 279 comments

Cheers

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Shirk
Shirk - - 885 comments

Its cool but it fails for realism. You dont see shadows overlaying each other with different tones :/

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Jazzbyte123 Author
Jazzbyte123 - - 279 comments

Well the main idea of these shadows was not really just for overlaping, I added this feature so at least more then 1 projected texture can be used rather then 1 at a time in the original orange box. Cheers for the feedback though :)

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Dredile
Dredile - - 698 comments

Get new footsteps and flashlight sounds other then that though good job :)

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Jazzbyte123 Author
Jazzbyte123 - - 279 comments

I hope to revamp the sounds for the weaponary too. I want it to provide more of a tense action moment on scenes for this mod.

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Description

The projected Lights and textures were brilliant in Half-Life 2. The idea of your flashlight actually casting the shadows in the game, was brilliant for horror scenes and just to happily illuminate along the dark corriders. However, having more then 1 dynamic light in Half-Life 2 caused problems. This tutorial I found on the Valve Developer Wiki which is a brilliant site for help, had a fix for this problem. So I added it and it works. See the demonstration!