It's 2012, and WWIII has broken out. The world has split into 2, the UE and US, with both battling it out for military supremecy.
Full conversion for the CE2 engine.
Loads of room for optimisation... loads. On the main body you have vertical edge loops you can get rid of, and loads of hoziontal ones on the pump. Cylinders don't need to be that dense either. Needs to be taller and the front iron sight doesn't sit right; the folding stock at the back looks stuck on - it should be hinged :).
Render quality is good, but if its not optimised in the slightest then dont put a wireframe up =] then I wont have anything to say!
Thanks for the comments on all of the weapons, Passed on to the modellers so will see what comes back :) I know that some aren't entirely happy with their work, and your guideance may give way to small tinkering :P
Again, thanks for the feedback!
I'm currently doing a massive piece of dissertation research on weapons and weapon designs for games, and thats after 8 years of modelling them. I'm rather busy these days; but if anyone on the project is unsure what parts should look like/function or even technical assistance, just get them to drop me a PM. ^^
Loads of room for optimisation... loads. On the main body you have vertical edge loops you can get rid of, and loads of hoziontal ones on the pump. Cylinders don't need to be that dense either. Needs to be taller and the front iron sight doesn't sit right; the folding stock at the back looks stuck on - it should be hinged :).
Render quality is good, but if its not optimised in the slightest then dont put a wireframe up =] then I wont have anything to say!
Thanks for the comments on all of the weapons, Passed on to the modellers so will see what comes back :) I know that some aren't entirely happy with their work, and your guideance may give way to small tinkering :P
Again, thanks for the feedback!
I'm currently doing a massive piece of dissertation research on weapons and weapon designs for games, and thats after 8 years of modelling them. I'm rather busy these days; but if anyone on the project is unsure what parts should look like/function or even technical assistance, just get them to drop me a PM. ^^
Ok, sounds cool :) Feel free to pop across to our forums if you want and give direct WIP advice. Sounds like a fun dissertation!
Agreed, this model looks better for rendering than in game.
At least thats how the wireframe looks.
the cylinders truly are over polygoned,
but hell, it looks great! ^_^