Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.
description following
To promote the Nod Stealth Tank (now called Bloodtongue) further I made it amphibian. It is with the second Nod hero the only unit that can move over water and veins.
As you can see it also has a particle spawning when it fires. It is in here just a placeholder effect. This is a rather big change for some units to have particles as fire muzzles. It is sad to have a heavy impact on the game stabillity especially when used in masses so this may get restricted to hero units.
That alone would of have been too lame xD so I captured some action going off as well. That Walker is the Cyborg Reaper, in an earlier version it was some other unit that I scrapped. I am not entirelly happy with its weaponry yet. It still fires the Net and I gave it a grenade launcher so it can't attack air anymore but is still inaccurate yet devastating.
i am surprised to see all these orange sun updates, how is orange alert going?
also units and stuff are looking great, but i was thinking could you not change your missile guard tower (the one that uses the civi silo model) to the vanilla search light guard tower and just add missiles?
I focus on Sun before really doing anything big on Alert.
That guard tower will see some changes. Been thinking of adding a turret but may use a completely different graphic for it. Light tower would be weird in that role and a bit cheap I think. Nice idea nonetheless xD