Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.

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OrangeNero Author
OrangeNero - - 6,594 comments

To promote the Nod Stealth Tank (now called Bloodtongue) further I made it amphibian. It is with the second Nod hero the only unit that can move over water and veins.

As you can see it also has a particle spawning when it fires. It is in here just a placeholder effect. This is a rather big change for some units to have particles as fire muzzles. It is sad to have a heavy impact on the game stabillity especially when used in masses so this may get restricted to hero units.

That alone would of have been too lame xD so I captured some action going off as well. That Walker is the Cyborg Reaper, in an earlier version it was some other unit that I scrapped. I am not entirelly happy with its weaponry yet. It still fires the Net and I gave it a grenade launcher so it can't attack air anymore but is still inaccurate yet devastating.

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

i am surprised to see all these orange sun updates, how is orange alert going?

also units and stuff are looking great, but i was thinking could you not change your missile guard tower (the one that uses the civi silo model) to the vanilla search light guard tower and just add missiles?

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OrangeNero Author
OrangeNero - - 6,594 comments

I focus on Sun before really doing anything big on Alert.
That guard tower will see some changes. Been thinking of adding a turret but may use a completely different graphic for it. Light tower would be weird in that role and a bit cheap I think. Nice idea nonetheless xD

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