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We have made changes to our orignal plan.. We came up with the plan to make our own Engine.. So far so good we have a beta of our engine but we need people to help intrested email PyRo at Older Specs Of Engine -----------------THIS IS NOT FINISHED-------------------- DOT3 Bumpmapping support. Optimized Hardware T&L support Unified Angle System (radian or degrees) Optimized dynamic stencil shadows for meshes. DirectX Hardware Lighting support (up to 8 simultaneous lights) Full DirectX8.1 and DirectX9 support Fast view frustum culling (sphere and box) Billboard-based Particle System 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models Fast Terrain Rendering System with quadtree Hardware Vertex Shaders to optimize rendering if available. Shader script system to setup texture effects BSP Rendering Engine with PVS/Lightmapping Atmospheric effects like fog, cloud, sky (box and sphere), stars. Advanced ray collision detection returning accurate information. -Scotlish

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Found this mod on our lovely site and I like the concept. The team is progressing and working as a team. The idea is not new but if they work as a team and don't give up it will be a fun mod to play! Check the mods profile and site and see just what it is I am ranting about!

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Found this mod on our lovely site and I like the concept. The team is progressing and working as a team. The idea is not new but if they work as a team and don't give up it will be a fun mod to play!

Check the mods profile and site and see just what it is I am ranting about!

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