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We have made changes to our orignal plan..
We came up with the plan to make our own Engine..
So far so good we have a beta of our engine but we need people to help intrested email PyRo at pyro@phcomputers.net
Older Specs Of Engine
-----------------THIS IS NOT FINISHED--------------------
DOT3 Bumpmapping support.
Optimized Hardware T&L support
Unified Angle System (radian or degrees)
Optimized dynamic stencil shadows for meshes.
DirectX Hardware Lighting support (up to 8 simultaneous lights)
Full DirectX8.1 and DirectX9 support
Fast view frustum culling (sphere and box)
Billboard-based Particle System
3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models
Fast Terrain Rendering System with quadtree
Hardware Vertex Shaders to optimize rendering if available.
Shader script system to setup texture effects
BSP Rendering Engine with PVS/Lightmapping
Atmospheric effects like fog, cloud, sky (box and sphere), stars.
Advanced ray collision detection returning accurate information.
-Scotlish
Well it comes time for a change OHP has changed it's webpage/forums and its aditude... One thing we have not changed is the way we are gonna produce this game. There is no need because progress with this mod is booming once again and we are looking to meet our Summer or Fall 2003 date. Beta testing has just be anounced. We get the question if people can betatest or is it out and I wanted to say what is happening
Beta Testing
To be able to beta test you must do the following
1. Register on the forums
Doing this you will be given the chance to beta test.
OHP Status
The mod is curently at 70% or so...
Visit this URL's for more info
Ohpmod.net
Ohpmod.net
Thanks,
PyRo
OHP mod's site is back up thanks to Greg ehhe sorry for bothering you again but yea umm OHP's site is gettin a remake so it will be also better. Coding...
Well OHP has recived from its staff a lot of work just today check it all out and visit the site and forums below... - to see more - to post comments...
Yes that is right we got our selves a new domain so I dont want people getting lost between the two sites this is the offical site proudly hosted by Well...
Finnaly we can bring to you map shots for OHP you waited long and strong so here it is... Also we have a new member he goes by the name Versable he is...
I (because I'm sure you all know me ^_^) will try to fill everyone in.
Ok, heres the whole sad story. Turns out that OHP is dead. We had some great plans for it with our new engine that were so much better than our old stuff. Anyway, the result of a mod with disconnected members and lazy staff, was a dead mod.
I thought the mod was going to be great, and I still have all of the files so I am going to TRY to revive it. If I succeed, I'll post again.
is it dead? :-(
omfg u quit mod?
Yes Yes Matrix wait no :P well basicly we have all decided to start from scratch making our own engine. So really it is not a mod now but we still want to keep the fans updated. If Intence is ok with this so be it if now visit Phcomputers.net
soon to be ohpmod.net once again.
Sorry for making you all wait just Steam was release right after we were near completion and there was no point rewriting things.
Thanks, OHP TEAM
Beta test now and pick me
No worries bro we will try to stay on top of the mod just we are planning on making our own engine and creating new things because to many people are saying we have been taking stuff even though there is nothing we have shown them.. People :P
don't die on me man.... this mod is going to own...big time :P
Ok the site is back online check it out and re sign up on the forums to beta test........
Ohpmod.net
Ohpmod.net
We are moving hosts from cp1.oktagone.net to ns28.oktagone.net or somtin like that. It will be more relyable and faster. So stay tooned
If u are still alive i want to be a beta tester :D