The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Game Overview Philosophy This Mod is intended to be the ultimate squad tactic test. It will be almost impossible for one person to win any conflict alone in this mod. It will take team of people coordinating an Onslaught to get into the nearly impenetrable bases on each side. There will be several buildings in each base, Head Quarters, Barracks, Motor Pool, Armory and of course defensive structures such as towers, walls, gates and turrets. But the main 4 building types are the keys to the mod. With out control of your 4, your team is bound to lose. The Meaning of Strife Don’t let your squad down by dying! The entire meaning of this mod is squad cohesion and tactics. This does not mean teams are in anyway limited in number, composition or tactics. Improvisation and Intelligence are some of your best weapons. Be Prepared A team Commander has to take charge of resources allocation and command and control. These elements make communication and planning key factors in a victory. There will...

Report RSS Inactivity

As some of you may, or may not, have noticed: this page has been a bit quiet for a long while. This is because the mod has been 'put on hold'. I'm not going to make excuses, saying we're taking a break or we're all too busy in RL at the moment: our development forum has gone

Posted by on

As some of you may, or may not, have noticed: this page has been a bit quiet for a long while.

This is because the mod has been 'put on hold'.

I'm not going to make excuses, saying we're taking a break or we're all too busy in RL at the moment: our development forum has gone quiet and I've lost contact with several members of the team. This is most likely due to a lack of progress on the coding front: partly my fault, although severe Steam problems prevented me from accessing HL2 for several months.

N.B.: This is not to say the mod has been cancelled. When the time is right I will attempt to get in touch with the other team members.

Progress so far:

  • 80-90% of player coding.
  • 10% of 'command structure' coding.
  • 50% of weapon modelling.
  • Several maps (beta versions).
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: