Onslaught UT, a gametype originally created for Unreal Tournament 2004 had now crossed over to Unreal Tournament! Onslaught UT was done on January 2008 and now because of new discovery of code and combinations will now be finished up with what was left off in October 2008. Awesome Vehicle support, 6 vehicles to ride including halo's banshee and ghost! Goliath from UT2004 has been added. Newer Vehicle views, you can customise your view distance, and lots of more goods!

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It contains every the beta had with some tweaks with cam, bot models changed (have to use a model since they are new bots with a different code from originals), Ghost texture fix, VCTF blood gulch texture fix, and more so enjoy it.This is Onslaught 1.2 ( or gave up)Put all folders in C:\UnrealTournament or where ever your game folder is. Gameplay:Walk into video to use itPress enter to leave vehicleDuck or jump for vehicle specials Alternate fire and fire for shooting. Maps: email me at blackcheetah_@hotmail.com on how to do them. Hope you enjoy it, it was made for you!


Paladin And Leviathan Paladin And Leviathan
Torlan Dreamus with Scorpion with blades on.
BETA release

BETA release

News 1 comment

Beta for the people is out and you will be impressed.

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Onslaught 1.2 full

Onslaught 1.2 full

Full Version 3 comments

Here lies something beautiful, a very good conversion of the ut2004 popular gametype, enjoy the features, the vehicles, and the greatness, and you need...

Comments  (0 - 10 of 32)
thedamian3333
thedamian3333

Great

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Kaal979
Kaal979

Since botsupport isnt that important for multiplayer
many liked the Raptor as single file for easier caching!

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alivetillfragged
alivetillfragged

It's really a great mods, but WHERE do I download maps for this?

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SourHyperion1
SourHyperion1

Dear Blackcheetah,
I cannot make this work. The gametype doesnt show in the list along with the maps. Any suggestions? Help from anyone would be greatly appreciated.

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commander3000
commander3000

how i make it work

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zacman_the_Damned
zacman_the_Damned

Awesome mod, but can't find ANY maps for it :(

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[Alpha]-0mega-
[Alpha]-0mega-

Awesomee! I was planning on buying UT2k4 just for it's specifics, but if UT99 becomes equal to it in almost every aspect, I might just play this.

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wmat
wmat

Realy nice, must (and I) would said that was impossible, but you proved that can be done ;D

10\10

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Gabrihell
Gabrihell

hey probably i'm very stupid but i cant make it work, and in the README is'n nicely explained... plz guys =D

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alzen
alzen

Hello Blackcheetah, I think you did a great job. It's awesome to keep UT99 alive in 2009 by making new mods, moreover, it's a great game.

I posted on Epic forum but you didn't answer there. Is there any chance you will make VCTF for UT99(if it isn't there already, I don't play UT99 at the moment so my information may be a little outdated)?

One more question, maybe even more interesting for me. You probably know that the first part of Unreal is still being patched by the community. Current version 227e also brought a lot of new stuff to the game. I would love to see this Onslaught mod ported to Unreal 1, but I don't make mods, and don't know how much similarity is between U1 and UT99 engines(please remember that U1 engine is still evolving, please check changelogs and patches on oldunreal forums), so I don't know is that possible. Just want to ask you to look at it and answer about making this mod for U1. It's also a great game that has a lot of fans even in 2009, and will have for a long time. Thanks in advance.

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BlackCheetah Creator
BlackCheetah

There is a vctf gametype in the mod ;). I don't have Unreal, but I could get it and import it to there :)

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alzen
alzen

So how about it, is there still a chance to see it for U1 as well?

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alzen
alzen

To tell the truth you surprised me with your answer, I thought you wouldn't like to do it. But if it's ok with you please port this mod(along with VCTF mode) to Unreal 1. When you're done, you just must post that information on oldunreal's forums :). The Unreal 1 community is absolutly waiting for this mod to be ported to Unreal 1. Thank you very much Blackcheetah.

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