Currently inactive, but kept for archive purposes! Omega Wing is a Space Sim/Deathmatch Multiplayer mod for Half-Life heavily based on descent. Featuring full 360 degree movement and an assortment of weapons and ships, eventually there will be team based modes as well. Now that the intro is out of the way.. I started working on Omega Wing a week ago, and progress has been very steady. I've released 6 Alpha's, the latest is available on the page. It needs custom content, right now most of the models/sounds are hacked descent3 models. But theres a few new designs already on the way! I'll be updating this description when this changes. So far the weapons/items completed are: Lasers Super Lasers Plasma Vulcan Cannon Quad Lasers Concussion Missiles Homing Missiles Smart Missiles Afterburner Regulator Remember, its still in alpha stage, and if you would like to lend a hand (i've done everything by myself so far) Let me know!
I've posted two renders on the gallery page of the main site of two new missile models silencer is working on. Work is progressing on yet another alpha, with more bug fixes. I noticed that the new input code created a lot of laga nd jittering over the internet (prediction misses) so i've changed the
Posted by omegamaelstrom on Jun 24th, 2003
I've posted two renders on the gallery page of the main site Owing.blackened-interactive.com of two new missile models silencer is working on.
Work is progressing on yet another alpha, with more bug fixes. I noticed that the new input code created a lot of laga nd jittering over the internet (prediction misses) so i've changed the way that velocity is calculated to be more compatible and require less data. (thank god these are just alpha's!) It will be a little longer before the next alpha because i'd like to get a lot more models replaced, and get 2 of the new ship models in to take the place of the Pyro GL and the Black Mercenary Pyro. As well as some new sounds, and more weapons in for massive testing.
I guess thats all for now!