Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
Great model, but there is one thing that looks weird:
The part that colides between the upper part of the ship with the bottom one looks a little bit weird, like if the light and shadows were not well calculated. Hope you understand me
Sorry for my english (I fell like I give some writing errors)
Anyway you have done better than me , that I haven't been able to do a single model so I congratulate you for that. But when it comes to hammer mapping I know what I'm doing...
I think I know what you mean yea, mind you this is a viewport screencap from inside max. It's probably just the angle which makes the top half darker and look cut into the bottom part. In game you don't notice it that much:
WOW...what kind of quality settings are you using for the HDR lighting render in Hammer? (Note that I have NO acutal experience with Valve's Hammer editor - I just know it's the defacto tool for creating maps for the Source Engine, and I know the HDR lighting computation process has variable quality controls.)
Great model, but there is one thing that looks weird:
The part that colides between the upper part of the ship with the bottom one looks a little bit weird, like if the light and shadows were not well calculated. Hope you understand me
Sorry for my english (I fell like I give some writing errors)
Anyway you have done better than me , that I haven't been able to do a single model so I congratulate you for that. But when it comes to hammer mapping I know what I'm doing...
I think I know what you mean yea, mind you this is a viewport screencap from inside max. It's probably just the angle which makes the top half darker and look cut into the bottom part. In game you don't notice it that much:
Farm6.static.flickr.com
Source is very difficult when it comes to large props sadly. Both collision and lighting wise :)
It's looks fine in game
WOW...what kind of quality settings are you using for the HDR lighting render in Hammer? (Note that I have NO acutal experience with Valve's Hammer editor - I just know it's the defacto tool for creating maps for the Source Engine, and I know the HDR lighting computation process has variable quality controls.)
It's taken in the 3DSmax viewport as mentioned, not the HAMMER viewport :)
Sorry, I was referring to the image posted at Farm6.static.flickr.com , not the one shown on ModDB. Should've made that clear. ;)
cool cool, although these maps are all compiled without HDR :)