The third public alpha version. Please read the description for the changelog & install instructions!
Novum Mundus is a persistent fantasy modification for Mount & Blade Warband & Napoleonic Wars, based on the Persistent World Modification by Vornne. Novum Mundus will require both Warband and Napoleonic Wars.
Below is a list of either current, in progress or planned features (Will be tweaked to current and planned features after first release):
Our Taleworlds thread can be found here: Forums.taleworlds.com
Recently we announced we were changing the theme of Novum Mundus on taleworlds; anyone who frequents our taleworlds thread should already be aware of this, but for those who don't, I'll go into some detail here.
Well, it is certainly something some of you may like and others may not like (we're not sure what the reaction will be, and so far we haven't really had much of a reaction. Actually so far no reaction) but we're changing the theme of the mod substantially.
We're switching the mod's theme to something related to steampunk / fantasy; it will still retain realistic elements, but fantasy elements will be incorporated and will serve as a major part. But does that mean we'll be scrapping guns? Nope, quite the opposite. Guns will still be a major part of the gameplay, but weapons such as swords, shields and bows will also be a major aspect of gameplay.
We're going to have a few major factions, replacing our previously planned factions. They are, as follows:
We are also introducing Races, created through the character customisation. They are as follows:
The mod is still going to be heavily roleplay based, and due to that fact we've gone and written 'extensive' (extensive meaning a page or two giving a background to the world) lore for the mod for those of you who will be interested. We'll go into more detail about the lore later though.
If anyone has any suggestions concerning this change of theme, or any protests or concerns, feel free to comment. We would like to hear your opinions!
Uhtred and me spoke in detail about when we could get out our first public version, and we've come to a conclusion: we're planning a Christmas release. It will not have all the features we intend to add. Probably won't have many. But it will have some of the core features. I hope. Or basic features at the very least.