Novum Mundus is a persistent fantasy modification for Mount & Blade Warband & Napoleonic Wars, based on the Persistent World Modification by Vornne. Novum Mundus will require both Warband and Napoleonic Wars.

Below is a list of either current, in progress or planned features (Will be tweaked to current and planned features after first release):

  • A Persistent World Mini-mod, built on Vornne's brilliant Persistent World.
  • Roleplay who you want to be in this dangerous world, choosing which class you want to play as from a large diversity of available classes. We won't tell you how to or how not to play on this mod.
  • A wide diversity of tools to create the faction you want to create and run it how you wish to run it. Peaceful or aggressive? It's your choice.
  • A wide variety of trades and specializations for each class; some combat focused while some are not.
  • A balanced and working economy, built around a persistent banking system featured on the Nexus Servers, influenced by what players buy and sell.
  • A wide variety of custom items & trade goods, exclusive to this mod, courtesy of Uhtred, the co-developer of Novum Mundus. All of these items will be craftable by one class or another through in-depth but not overly complicated methods (There will be some complicated routes players may take, but they will be very rewarding).
  • A wide diversity of weapons and equipment, sourced from a number of existing modifications and/or OSP packs such as the Last days and Napoleonic Wars.
  • In depth character creation, integrating Napoleonic Wars character customization with character enhancements including facepaints and other skins.
  • Persistent integrated gameplay; move from one server to another whilst retaining your items and contents of carts, allowing you to shift trade goods from one map to another.
  • Player Housing; players can purchase houses for large quantities of ingame gold with high upkeeps, only for those with factions or guilds. The player housing can have shared ownership, thus suitable for clans and guilds. Houses can be upgraded with increased storage, furniture and room.
  • Persistent factions; once a faction has been established it will continue to exist until it has been destroyed, regardless of restarts.
  • Cannons & ships with cannons. Naval warfare for the masses! Small ships with cannons will be on most maps, though frigates will likely be restricted to naval / naval warfare maps (due to their poly count).
  • Everyone will have the ability to host unofficial servers; they will lack the the online persistent integrated gameplay features mentioned in the above point (This is for multiple reasons including prevention of cheating).
  • A rich and diverse fantasy theme, introducing a variety of cultures and races.

Our Taleworlds thread can be found here:

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Blog RSS Feed Report abuse Latest News: Changing the Theme

5 comments by -Rowan- on Dec 7th, 2013

Recently we announced we were changing the theme of Novum Mundus on taleworlds; anyone who frequents our taleworlds thread should already be aware of this, but for those who don't, I'll go into some detail here.

Well, it is certainly something some of you may like and others may not like (we're not sure what the reaction will be, and so far we haven't really had much of a reaction. Actually so far no reaction) but we're changing the theme of the mod substantially.

We're switching the mod's theme to something related to steampunk / fantasy; it will still retain realistic elements, but fantasy elements will be incorporated and will serve as a major part. But does that mean we'll be scrapping guns? Nope, quite the opposite. Guns will still be a major part of the gameplay, but weapons such as swords, shields and bows will also be a major aspect of gameplay.

We're going to have a few major factions, replacing our previously planned factions. They are, as follows:

  • The Free Peoples (Commoners)
  • The Human Empire; The Antorian Empire (Humans)
  • Warriors of Heftan Tyran, Dissidents of Antorian (Humans)
  • The Vorgestian Confederation (Oecil & Humans)
  • Nomadic Peoples of Tarkai (Oecil, Varlathinians & Primarily Humans)
  • Remnants of Eria (Varlathinians)
  • The Rangfar Cult (Varlathinians & Their Disciples)

We are also introducing Races, created through the character customisation. They are as follows:

  • Oecil (Known as Orcs by the Humans)
  • Varlathinians (Known as Elves by the Humans)
  • Humans (Don't need to explain)

The mod is still going to be heavily roleplay based, and due to that fact we've gone and written 'extensive' (extensive meaning a page or two giving a background to the world) lore for the mod for those of you who will be interested. We'll go into more detail about the lore later though.

If anyone has any suggestions concerning this change of theme, or any protests or concerns, feel free to comment. We would like to hear your opinions!

Uhtred and me spoke in detail about when we could get out our first public version, and we've come to a conclusion: we're planning a Christmas release. It will not have all the features we intend to add. Probably won't have many. But it will have some of the core features. I hope. Or basic features at the very least.

Downloads RSS Feed Latest Downloads
Novum Mundus Alpha 1.2

Novum Mundus Alpha 1.2

Jan 11, 2014 Full Version 0 comments

The third public alpha version. Please read the description for the changelog & install instructions!

Novum Mundus Alpha 1.1

Novum Mundus Alpha 1.1

Jan 3, 2014 Full Version 11 comments

The second public alpha version. Please read the description!

Novum Mundus Alpha 1.0

Novum Mundus Alpha 1.0

Dec 31, 2013 Full Version 3 comments

The first public alpha version. Please read the description!

Post comment Comments  (0 - 10 of 49)
Jarl_Insomniac Apr 4 2015 says:

Smells like it is closed.

+1 vote     reply to comment
Modder223 May 20 2014 says:

this mod still active?

+1 vote     reply to comment
Lexy666 Feb 18 2014 says:

that's a shame, let me know when the servers are back on.

+1 vote     reply to comment
banipo Jan 28 2014 says:

Did I do something or wrong or are there only empty servers?

+1 vote     reply to comment
Mitthrawnuruodochiss Feb 10 2014 replied:

Well it had a good population, then they switched to a map with only two factions and everyone got tired of it. My Reg all got really bored of the bland emptiness.

+1 vote     reply to comment
-Rowan- Creator
-Rowan- Jan 30 2014 replied:

Yeah currently the mod is quiet; this was expected as it is only an Alpha. When I and the rest of the team get round to adding new features and squashing the current bugs, it should get more attention.

+1 vote   reply to comment
JARTLEON Jan 20 2014 says:

This mod is for M&B Napoleonic Wars, so put it in the right section.

0 votes     reply to comment
Sekij Jul 13 2014 replied:

But Napolion wars is just an Module for Warband. . .

+1 vote     reply to comment
Guest Jan 22 2014 replied:

This comment is currently awaiting admin approval, join now to view.

-Rowan- Creator
-Rowan- Jan 11 2014 says:

1.2 has been submitted and is waiting approval. Changelog will be in the description, and can also be found on our taleworlds thread here:

The download (Non Moddb) can also be found there for anyone who wishes to grab it earlier.

+2 votes   reply to comment
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Released Dec 31, 2013
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