Weapon Rework 1.0
Full Version 8 commentsThis is a tweak that changes the dynamics of the majority of weapons in the game, and even adds a few new ones. Some changes are minor, while some completely...
Here is a general list of tweaks to the game I plan on adding here:
- Weapon tweaks and overhauls using vanilla models
- New weapons with custom models
- Map lighting re-vamp for the RAS campaign
Please suggest other ideas if you would like in the comments.
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This is a tweak that changes the dynamics of the majority of weapons in the game, and even adds a few new ones. Some changes are minor, while some completely...
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I honestly wish there was a way to disable the additional weapons. They lack the punch of the old ones and they throw the weapon balance out of whack. Also, while I appreciate the new tweaks, the Anti-Armor mod I feel is too heavily nerfed. The extra ammo is nice, but I don't think the EMP effect makes up for how nerfed the damage is compared to stock.
hey at the beginning of the game, the geonosian elite will not die at all. I've used all my ammo on it. keep in mind, I have this mod, SWRC slightly remastered, and the arc trooper installed. I suspect there could be an incompatibility with this mod and the SWRC Slightly Remastered mod but as for you, I think it would be good to look into at least.
Sorry for the late reply, I will definitely look into that for the next update. I suspect an incompatibility issue, especially with the arc trooper mod, but who knows. I would advise against installing more than one mod at a time for this game, since there is a lot of file overlap between them.
I second this, the first elite you encounter is unkillable.