Here is a general list of tweaks to the game I plan on adding here:

- Weapon tweaks and overhauls using vanilla models

- New weapons with custom models

- Map lighting re-vamp for the RAS campaign


Please suggest other ideas if you would like in the comments.

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Weapon Rework 1.0

Weapon Rework 1.0

Full Version 8 comments

This is a tweak that changes the dynamics of the majority of weapons in the game, and even adds a few new ones. Some changes are minor, while some completely...

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Guest
Guest - - 690,315 comments

I honestly wish there was a way to disable the additional weapons. They lack the punch of the old ones and they throw the weapon balance out of whack. Also, while I appreciate the new tweaks, the Anti-Armor mod I feel is too heavily nerfed. The extra ammo is nice, but I don't think the EMP effect makes up for how nerfed the damage is compared to stock.

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fadingbunny34
fadingbunny34 - - 33 comments

hey at the beginning of the game, the geonosian elite will not die at all. I've used all my ammo on it. keep in mind, I have this mod, SWRC slightly remastered, and the arc trooper installed. I suspect there could be an incompatibility with this mod and the SWRC Slightly Remastered mod but as for you, I think it would be good to look into at least.

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noctisspector Creator
noctisspector - - 263 comments

Sorry for the late reply, I will definitely look into that for the next update. I suspect an incompatibility issue, especially with the arc trooper mod, but who knows. I would advise against installing more than one mod at a time for this game, since there is a lot of file overlap between them.

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spedos22
spedos22 - - 105 comments

I second this, the first elite you encounter is unkillable.

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