No More Room in Hell the long awaited Source zombie modification.

BanJaXT says

9/10 - Agree (3) Disagree (1)

The slow moving zombie, an idea I thought had been lost to older less responsively controlled games. I was convinced that fast moving zombies, like those in the 'Left 4 Dead' series was the only way to play these days. I was wrong. NMRIH (No More Room in Hell), proves that you don't have to be chased to experience an adrenaline rush. In fact, being overwhelmed by the shambling moaning masses is an event commonly experienced, and the level designs are directed convincingly to allow just such a thing to happen.
As 4 the negatives, which are not severe and can and will be updated, are the melee, the longer ranged weaponry (not all weapons), character animations, and the lack of playable female character models (aka Sausage Fest).
1. Melee, I experienced some random outcomes to my strikes, and occasionally input unresponsiveness.
2. The scoped rifle in the game simply would not hit the target at a certain range, meaning close to mid-range kills were the only kills that could be accomplished.
3. The character animations were slightly silly sometimes, case in point, the rifle with the bayonet has the ability to kill with a well aimed 'shove' to the head, but if view from a third person stand-point the character would shove the zombie away with the default animation (with his arms outstretched in a pushing motion) and the zombie's head would explode, what?
4. lastly, no playable female models. I don't know if it's just me, but I would be much more inclined to survive the zombie apocalypse if there was more 'gender variety' to look forward to.

As I stated before these minor issues are promised to be assessed with next update, as it will also be made available on Steam at the same time.

The levels are well designed, the mechanics are solid, the co-op is a must especially with friends, the atmoshpere is immersive, and the quality speaks for itself. Download it, play it, enjoy...