As of July 2015, Deus Ex: Nihilum has effectively entered its end-of-life product stage, meaning that no further technical support will be provided by FastGamerr. Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).
OUTDATED NEWS, PLEASE DO NOT REGARD ANY FURTHER. 3 new screenshots. DX:NV has inspired me to incorporate high-res elements into the mod, requiring texture artists and modellers in the future. Possible inactivity in the future doesn't mean that the project is dead! :] Project deadline: December 31st 2012.
Posted by FastGamerr on Aug 13th, 2011
Good news, everyone!
The past 2 months have been very positive for the mod. The soundtrack of the mod is over halfway finished, over 50% of the maps have been started and most of those have already seen quite promising (as far as I'm concerned anyway :] ) progress. And yet according to my calculations, the mod is merely 10% complete at the moment. However, all the main planning has been finished and I've been able to work on this mod much much more than before due to leaving my job in order to continue my studies. Which of course will slow down the mod to a degree, majorly for at least for a couple of months.
As I mentioned in my last news post, the development of the mod can be divided to three stages. Those still remain, but the recent release of the tremendous Deus Ex: New Vision mod has inspired me to think about the high-res aspects of the mod - a fourth stage, if you will. Most of the textures I'm utilizing in this mod date back to the early 2000s and I got most of them in early 2005 whilst working for UNATCO Born. Of course, not all of those textures have a high-res counterparts so I'm probably going to need someone to help me out on making new high-res versions of those textures (possibly even new replacements) if/when the time comes. The same is going to apply for new models, and there are some custom models (both character meshes and world items) that I'm definitely going to need at some point during the mod. I'll let you know when I'm actually going to need those!
But in any case, these past 2 months have made me face the facts concerning this mod. While I'm going to do my best to finish the mod, I'm have to set up a deadline for it - partly in order to motivate myself, partly because my patience with working on an old game such as Deus Ex is also wearing off. ;] Regardless of what I've mentioned earlier, if this mod is not finished by January 1st 2013, I'm going to release all the files I've worked on here no matter what. TODOA took me 1.5 years to finish and even though this incarnation of DXN has technically existed for a year, most of that time has been consumed by planning and other things that have kept me away from working on the mod (e.g. preparation for studies). So I'm gonna give myself some leeway in that aspect. :]
Until the next update! And hopefully you'll enjoy this sneak peek from the tremendous original Deus Ex Nihilum soundtrack as made by RetroXor. Good night and good luck!