This is a total conversion of Sins of a Solar Empire. five new playble races will be introduced each with differing play styles and apearances. The focus of this mod will be small and large scale fleet stratagy and empire building.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Eldar Ultimus Super capital done (view original)
Eldar Ultimus Super capital done
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Olynth
Olynth - - 7 comments

with which program are you modeling these ships ? with blender, or cinema4d or an other program ?

Reply Good karma Bad karma+1 vote
mangosofdoom Author
mangosofdoom - - 1,501 comments

maya...Wow im getting asked this question a lot...

Reply Good karma+1 vote
Dhoulmegus
Dhoulmegus - - 125 comments

teeheehee... I was one of them

Reply Good karma Bad karma+2 votes
daTSchikinhed
daTSchikinhed - - 62 comments

Why don't you use 3DS max bro?

Reply Good karma Bad karma+1 vote
mangosofdoom Author
mangosofdoom - - 1,501 comments

cause maya is better. Also free to uni students studying game design.

Reply Good karma+1 vote
daTSchikinhed
daTSchikinhed - - 62 comments

3DS max is free for students too.

If not, i can get you 3ds max 2011 design suite.

Reply Good karma Bad karma+1 vote
Can-O-Worms
Can-O-Worms - - 729 comments

3ds max, maya, whats the difference!

Reply Good karma Bad karma+1 vote
mangosofdoom Author
mangosofdoom - - 1,501 comments

different UI

Reply Good karma+1 vote
Genocyber
Genocyber - - 545 comments

3ds max is totally boss, plus its pretty much the industry standard. but, what ever your most experienced with will probs be best.

as they say, you can create something much better on unity if your highly experienced with unity, then something more powerful like cryengine if you only have beginner level experience with cryengine.

Reply Good karma Bad karma+1 vote
mangosofdoom Author
mangosofdoom - - 1,501 comments

as far as I am aware maya is considered industry standard along with softimage as that is one of the prerequisites for getting a job in the games industry (I have looked into it) although 3dsmax is occasionally brought up. The line is normally something like 3 year experience with maya or equivalent 3d modelling tool.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

about 7500 polygons in this one all extra detail is done