This is a total conversion of Sins of a Solar Empire. five new playble races will be introduced each with differing play styles and apearances. The focus of this mod will be small and large scale fleet stratagy and empire building.
about 7500 polygons in this one all extra detail is done
with which program are you modeling these ships ? with blender, or cinema4d or an other program ?
maya...Wow im getting asked this question a lot...
teeheehee... I was one of them
Why don't you use 3DS max bro?
cause maya is better. Also free to uni students studying game design.
3DS max is free for students too.
If not, i can get you 3ds max 2011 design suite.
3ds max, maya, whats the difference!
different UI
3ds max is totally boss, plus its pretty much the industry standard. but, what ever your most experienced with will probs be best.
as they say, you can create something much better on unity if your highly experienced with unity, then something more powerful like cryengine if you only have beginner level experience with cryengine.
as far as I am aware maya is considered industry standard along with softimage as that is one of the prerequisites for getting a job in the games industry (I have looked into it) although 3dsmax is occasionally brought up. The line is normally something like 3 year experience with maya or equivalent 3d modelling tool.