BAITD got even more freedom: the most of the locations have free exits and it's up to you to decide when to end the game. You have 5 ways to finish the game in total.
Even if he can't move he won't let you kill him so easily. More than 250 TX/RX values were used to trigger him. He has unbelievable intelligence and has the ability to foresee your actions, so you'd need strategic thinking to put him down.
Every map has its unique gloomy style. You'll feel the mysterious atmosphere of abandoned places. Music, the surroundings, the story - all of this would keep you on the edge of the seat till the end. A lot of time was spent working on details. You'll find yourself in a new world which lives on its own and waits for you to explore it. You'll see ghosts. Encounter the unknown. Hear the darkness breathing with horror. All the levels are connected with each other as much as possible and will help you to learn the complicated story of BAITD.
The program is made to work under DOS. We decided there's no point making a Windows launcher as everyone has DosBox set anyway. Mod makers can set it to work with their own addons. It currently supports: sprites with transparency, backgrounds, fonts and palette, infinite menu options, writings, scripts which are supposed to help you launch Blood with more options. All resources can be stored in one folder as well as in a special archive to keep your beloved game pure. All settings (design, scripts) are stored in one .ini file. It's open source too.
* - For game start use "blaunch.exe" If you use DosBox you can simply change a name of a started file (i.e. instead of BLOOD.EXE write blaunch.exe). Thus any additional options it is not required.
* -Search for useful subjects in book shelves.
* -It is recommended to raise volume of allocated memory in DosBox if you use 36 MB.
* -Before start it is recommended to move or remove *.DEM files.
A bit more in detail about SpeedRun mode:
At the player is not only
the general time for passage of all map, but also separate for specific
target performance, for example, murders of the boss (Boss time). At
high levels of difficulty it is especially notable.
I also have made the document for technical support of known errors at problems with start.
The complete list of changes follows hardly more low.
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