First, we have the team. Allow me to present:
- Karpov, "Fr2nk" Sergey - artist, writer, musician
- Kazyeva "Violet_girl" Jamilya - artist, level designer.
- And me, Tsatsin "Nuxdie" Artem - idea, director, modeller, coder
Secondly, we have fully worked the plot and main characters. We already have a sketch of Alix, the daughter Lily and a new Dog. While working on the characters, we did "toDO & NOTtoDO" sheets, to have presented, that a particular character can do (let jump from the roof, or the famously shoot guns, or burst into tears of fright), and what does not. This will help us on writing scenes and dialogues.
And third, we drew on paper, most locations in the game. This is to make easier "orange mapping" we can build on these sketches. Also, we have a common design and mod design including logo. Incidentally, this logo, you can often see in the game:
Black Version White Version
This is not the final style, so you can comment it, and maybe we will change it.
In the fourth, we are working over the music. We want to use experimental electronic music along with blues and jazz. Of cause there will be rhythmic compositions.
In the fifth, we decided to work on the Deadline of the month. That means we will set a goal for the month and will move to the deadline. The following month, we have planned:
- writing dialogue and scenes
- Work with source mod
- drawing objects and details of interiors on paper
Perhaps soon, we put the most interesting sketches here, as well as the music, which is planning to include in the mod.
Thanks for reading. Stay with us.