I have read through countless works from both ends of the spectrum – from mythology to science, Lovecraft to Shulgin. I am increasingly certain that these phenomena lie somewhere in a realm as yet unaccounted for: the strange place where fact and fiction meet, and a new reality comes into fruition.

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Discussing your discussions on Nestlings. Also, a couple of reviews and a coverdisc.

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It's a few months now since I made Nestlings in three days. There's been less press coverage than there was with the first version of Post Script Ep 1 (by the way: exciting news on that coming soon...), which could be due to its right-before-Christmas release, or maybe its short length, or maybe because I just threw it online with zero fanfare.

Either way, I've been generally pleased with the response, and most people's criticisms have been exactly what I expected. There have been a couple of "it's too short" comments, which I can't really get behind - I'm really interested in short-form gaming and how it works. Other than that, though, I basically agree. There are a few bugs and glitches. The "picking up notes" thing is tired and illogical. The ending... well, that's a funny one. The ending seems to have been loved and hated pretty equally. For the record, I don't like the very end - it's too abrupt and, on my new PC, for some reason doesn't even fade out. But the bit before it I was pleased with. I'm glad to see a few people saying the same.

One thing I've been delighted with is people's response to the atmosphere. I had no idea I'd managed to create something that so many people have found truly frightening. I wasn't going for fear, really. I was going for a sort of morbid fascination, which by the end had transitioned properly into classical tragedy. But so many people have talked about feeling frightened as they walked around the house. That I've managed to evoke such a reaction (with the help of Kevin McLeod's fantastic Creative Commons-licensed music, it has to be said) is just wonderful.

I've only found a couple of reviews so far. Did you like Nestlings? Did you hate it? Do you write for a PC gaming website or similar? Review it! Go on! Anyway, the two I've found are both interesting. One because, well, it's on a website I'm editor of. Yeah. For the record though, the reviewer - Fraser McMillan - wrote it off his own back and I had no input whatsoever. So I'm delighted when he says of Nestlings: "Short-form games can exploit certain elements of design in unforeseen ways, and the very fact of Nestlings’ truncated length allows it to be one of the most consistently psychologically intense and potent gaming experiences I can think of. It’s utterly captivating from beginning to end."

The other is a short write-up from Danish website Half-Life Portal, which is more mixed. They've settled on a score of 65% (how you can put a 1-100 score on something which lasts 5 minutes is totally beyond me), claiming players shouldn't expect too much, but that it is still "a very atmospheric pure-story-mod... very well done from an artistic point of view."

Anyway, further to all this, PC Gamer UK got in touch with me a few weeks back and asked if they could put Nestlings on their cover disc. Well, of course they could! So if you're in good old Blighty and picking up a copy of this month's Gamer, released today, you'll find Nestlings on the attached DVD.

Recommend Nestlings to a friend! Recommend it to a reviewer! And keep checking the Internet for - fingers crossed - a bloody exciting announcement about what I'm doing next. Well, I'm excited, anyway...

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XenuXemu
XenuXemu - - 435 comments

Cool story, bro.

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jjawinte
jjawinte - - 5,067 comments

*** Quick Review ***

Personally, I place a great deal of emphasis on a solid story base, its continuity and it's ongoing development in-game, as an essential part of any good game/mod, large or small.

I'm always excited to see the release of a solely story-driven piece of work. There's a certain type of immersion exclusive to this small genre, much like that of being engrossed in a good book. With a short mod such as yours, the skilled developer uses the setting, atmosphere and music to " set the stage ", capturing the player at the moment it first loads. The story, when well done, creates the need to see it through to it's conclusion without the player's realizing it at all while seamlessly delivering the " payoff " at the end.

You managed to accomplish all quite nicely.
The house was well done, simple and purposeful and appropriately run-down given the protagonists increasing obsession.
The music was absolutely wonderful and created a heavy mournful mood with hints if hopefulness.
Your story was very well done in that it was simple in structure, yet managed to explore his agonizing struggle of all but abandoning the woman he loves for his own selfish obsession, until the choice is no longer his to make. ( Personal interpretation ). The conclusion truly delivers the
" payoff " very well. A fine 5 minute ride.

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8472
8472 - - 857 comments

I enjoyed Nestlings and am glad to hear you have something new coming up - can't wait to try it out.

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