Orochimaru Remix
Oct 17, 2009 Full Version 5 commentsTim N.'s remix of Naruto's classic Orochimaru theme!

Naruto: Naiteki Kensei (www.naiteki-kensei.com) is a free total-conversion of Half-Life 1 that offers a new and unique fast-paced gaming experience based on the hit Japanese anime Naruto. Combining aspects of a third-person shooter and an action-based fighter, players will be able to go head-to-head against others online casting clever and powerful jutsus, performing evasive, acrobatic, and free-form movement and melee, and utilizing an array of weapons with multiple functions easily and evenly.
Players are able to transverse through full 3D environments, utilizing various ways of movment such as walking on walls and water or dashing around the streets of a village.
Gameplay consists of three main systems: weapons (#2-0 or mouse scroll), jutsus (holding shift and inputting a combination of WASD keys), and taijutsu or melee (#1 slot).
The weapons included have both primary and secondary functions for each one. Players are able to use kunais as a melee weapon and are able to throw them. Shurikens can be thrown one at a time yet accurately, or multiple stars in a spread-out shotgun manner. Exploding tags can be stuck on surfaces and players, as well as being able to throw one connected to a kunai.
The jutsu system allows players to execute powerful jutsus or techniques. By holding shift, players will then input combo strings of 2-4 using WASD on the keyboard. Correctly inputting a combo will then execute its respective attack.
The taijutsu or melee system is very simple to learn, yet takes much skill to become the best. The primary function allows players to attack consecutively for five hits, then sending your player sliding back. The secondary function allows players to knock their opponents to the air, where various other methods of attack can then be executed, such as throwing a weapon or performing a jutsu, or jumping in the air to execute an air combo.
Naruto: Naiteki Kensei is still in the developmental stages, so it has not yet been released. The first release will consists of Team 7, which includes Hatake Kakashi, Haruno Sakura, Uchiha Sasuke and Uzumaki Naruto. Roughly, each character will have three character-specific jutsus to use at his or her arsenal.
Naruto: Naiteki Kensei is a free online multiplayer game, created as a fan-project for many others to enjoy. It is a total-conversion of Half-Life 1, meaning the game was created based on the Half-Life engine. In order to play, an installed steam client (www.steampowered.com) and an installed copy of Half-Life through steam is required.
For more information, please visit www.naiteki-kensei.com. If you feel you have great talent that may be a benefit, feel free to sign up on the forums and contact us. Dattebayo!

5 comments by imkongkong on Nov 20th, 2009 digg this super bookmark
Last week, we took you through a look into the humble beginnings of Naruto: Naiteki Kensei with our first official Milestone Update in the series of our Milestone Updates! As we continue with our glimpse of the past, we look back at the first progress we had for the project!
Chapter 2: First Progress
With our first outline design for the project, we had high hopes and a great vision. Imagining how fun it would be to walk on walls! Or how fun it would be to combo in techniques mid-air, then rush in for a deadly melee combo!
Before starting anything, we had to make sure we were organized very well. One of the first stickies included our Outline as well as our Outline Progress Thread. Within the Outline Progress Thread, we kept a check-off list of all the tasks that were to be completed. Each team member would mark off what task they would be doing so there wouldn't be any overlapping, and would mark it complete when completed. Here's a little taste to what it looked like.
1.1 Stamina System []
1.2 Chakra System []
1.3 Movement System []
Dashing []
Jumping [X] RYO
* Double Jump [X] RYO
* Wall jump [X] RYO
Focus Chakra []
* Wall running []
* Water walking []
1.8 HUD []
Cel-Shading [X] RYO
Hires Tga Support for Maps[X] RYO
MODELS SV; CLIPSE; KAMA; SVEN; TRYFORCE
Naruto [] SVEN
Girl Naruto []
Sasuke [] SV
Sakura [] CLIPSE
Kunai Holster & Shuriken Pouch [X] SV
Kunais [X] SV
Shirukens [X] SV
Smoke Bombs []
Exploding Tags []
Wooden Log [X] SV
MAPS KONG; DJ
nnk_prelimenary [] KONG
SOUNDS SV
Weapons
Kunai throw [X]
Kunai hit [X]
Shuriken throw [X]
Shuriken hit []
Smoke bomb throw []
Smoke bomb setoff []
Exploding Tag stick []
Exploding Tag setoff []
Metal Clash (2) [X]
Also from the very start, we made it a point in quality to keep everything as consistant as possible.
What I mean is, hands should be reused, headbands (if any details are in at all), Kunai holster and Shuriken bag, feet, inner mouth and so on.
I'm not saying it out of lazyness or anything, it's just cause I love being consistent with projects like these ;P
I also think we should have the hands with 3 fingers. 2 fingers attached, another 2 attached and a thumb.
That will allow us some good seal animation work without over doing it with the polycount.
Thoughts on the matter?
This standard carried on to our hud design, character select design, even to our own forum design! If you notice, much of the same art style has been used in every aspect of NNK. We wanted to make this project as high-quality as possible.
Here are also a few miscellaneous models created by SV at the start of the project.
Also an inside look to our Naruto model, made by Sven Da Man. Fixed up by SV, and latered skinned by Kama.
And Sasuke. SV started on a Sasuke model, however, Sven also started on one as well. Sven's Sasuke head was used, while SV created the body.
And here's some WIP shots from Eclipse's Sakura.
Some shots of our WIP hud designs. The first two pictures show the quick early layouts Kong created.
Later on, Davidhalo helped out on the design adding a scroll to the top. SV finalized the design and polished it up nice and shiny.
SV also pumped out our very first set of sounds, which later he provided for the rest. SV really works very hard for the success of this project. Without him, we would have never reached our current project status.
Some sound effects
Hope you like, I just had to xD
Ryokeen started pumping out features, such as cellshading, weather system, double jumping, wall jumping, water walking, and many other features. It's amazing the incredibly difficult features Ryo was able to do at the beginning of NNK.
Here is also a few screenshots of very old WIP maps from Kong.
These old map pictures don't do justice to what we have ingame now. We have found different work-arounds, as well as the talent of our coders, we've been able to push our maps to the next level on the Half-Life engine.
If you have noticed as well, the Naruto and Sasuke model are Naruto Ninja Chronicle's. Previously, Kong was apart of that team as a level designer, but due to dissatisfaction with the progress and some teammates, Naruto Naiteki Kensei was born. Both projects are produced by totally seperate team members and are not in anyway related. Note the Naruto and Sasuke model were created by Randy/Movento and were used as placeholders. Much appreciation goes out to them for we were able to use them till our models were complete. Much credit goes to them. Here are a few more ingame shots we had.
After making this much progress, we were able to move to this nice website we have now. From there on, more people joined, and progress just kept on booming!
Next Week! Chapter 3: Public Revealing

One of our previous programmer Tom is currently working on an iPhone game for We Heart Games Inc. He is working on the company's first game called Face Race, the first camera-based party game for the iPhone. If you'd like to support one of the developers here's one way!
Don't forget, for early access to NNK, head over HERE. Good luck with creating some awesome custom content!
Signing off
- NNK Team
Tim N.'s remix of Naruto's classic Orochimaru theme!
An in-depth look at some strategies you can utilize with NNK's weapon system!
Friday Update #73 - Weapons: In-depth video in HQ for you to enjoy!
Our Friday Update #69 video in higher resolution for you to view!
An instrumental version of Tim N's community project.
Chidori ingame preview in high resolution for you to enjoy!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
will there be beta?? or only full release??? great mod btw :D
are there going to be any ultimate no jutsos?
This Game looks awsome,
Is there going to be form Changes? Nine tailed naruto.
Question: in the show has any one ever seen all nine tails
when is this freaking game coming out
Every time someone asks we push the release back another month. So at least another month now.
I lol'd we dont care as long as it comes out.Never the less I cant wait this looks more like a game than just a mod.
I have came to the conclusion that textures are what makes this mod look sooo good.
Shut the fuck up, the game couldnt get any better then this, even if they used the "source" engine..
This game looks fucking amazing as it is, couldnt get more.
this mod looks really awesome but i really dont like that its at old half life 1 engine , it would be better if it will have orange box engine...
This doesn't use .dlls that make you get VAC banned right? It looks fantastic, I just want to make sure.