Unofficial version of this mod, created by Imperial Forum community. It adds a lot of new units, new 3d-models and other new cool things.
Unofficial version of this mod, created by Imperial Forum community. It adds a lot of new units, new 3d-models and other new cool things.
Imperial community presented a new submod for the Narnia TW project - Fall of Telmar.
So, it's time to post our Imperial build of the famous foreign mod - Narnia Total War.
I talked about this assembly back in 2021. I still remember discussing it with Haktar and Okzersal. We can say that this is Imperial version of the Narnia mod. Of course, the original project was great and hardcore. But one thing was missing in it - proximity to films and to the medieval atmosphere. Now the situation has changed! Now this is the real Narnia!
Let me remind you that the original author of the mod is Jubal_Barca. Many thanks to him for permission to this submod.
The project was attended by: BagaturKhan (author of the idea, author of many innovations of the submod), Blad398 (consultant, adviser), Vladimer (3d modeler), Frei von Zorgen (author of 3d improvements for Telmar axes) and of course Haktar (moral and spiritual support ).
Huge thanks to VIR, Okzersal, Solon de Athenas, Aguguss and Knut for both support and help with porting (Aguguss especially!).
Thanks to our ukrainian and russian friends!
The gameplay of the mod is left close to the original project. But what exactly has changed?
- Added a large number of new units
(The following factions are mainly involved - Telmarine Narnia, the Kingdom of Old Telmar, the Dictatorship of Korali, the Kingdom of Archenland, the Kingdom of Narnia, the Kingdom of Terebinthia, the Lone Islands, the Barbarians of the North)
- Telmarine units, close to the movie "Prince Caspian", from Vladimer and axes from Frei von Zorgen are worth a separate conversation
- New loadscreens from the movie "Prince Caspian"
- Fixed bugs with various units. For example, Munesha's hoplites can now form into a good phalanx
- The army of the Lone Islands has new officers, a model from Vladimer
- Added elements of nature and water from Roma Surrectum II, as well as new lights
- The giant army has been strengthened from the start. Now you can arrange a full-fledged invasion of Narnia from Harfang
- Weakened "cheat" units such as Kraken or Serpent. They can now be defeated with a good fleet
- Balanced all playable factions from the start
- Increased the level of loyalty in cities. This was done to avoid uprisings from turn 20-30.
(After all, it's unheard of for Narnians to massacre rebellious cities and slaughter 15,000 of their own.)
- Many more minor edits and fixes that I don't remember
Exilian forum thread - Exilian.co.uk
Imperial forum thread - Imtw.ru
Its already have Narnia TW installed. So you don`t need to install latest version of original mod.
Its a switch-mod for Rome 1.5
Credits:
- Jubal_Barca
- Exilian Community
- People from the submod team and support
- TWcenter community
- VIR (3d)
- KLA (3d parts)
- My friends from TW communities
Very cool, so I'd like to send you a version I have if you want to release another version with the units by KurdishNomad - basically the entire Kingdom of Narnia has been remade with new models from both of the two first movies, and then Telmarine Narnia have even better models as seen on the pictures of this mod.
I have that WIP - and I believe you're the man for the job.
Thank you man! at first, you can send me it here, in Discord or to my email sanya.crohmal@yandex.ru ) if JubalBarca will accept, we with Haktar would can see whats KurdishNomad did in his version ))) Thanks again for your confidence.
JubalBarca has already okayed our submod back in 2020.
Edit:
I have like three different versions.
2 are for Rome Vanilla and one is for Rome: Alexander.
The latest one is for Alexander and is the one with the most units and pics.
Super! Then you can send me, when you have time.)))
we`ll check it ;)
A Russian guy had written to me in October about your project but I couldn't verify that he was indeed telling the truth, I tend to not trust random strangers with my WIP:s - or rather I won't send random people that contact me on Instagram my unfinished projects.
But if you had written I would have taken it more seriously.
Okay, I am writing to you on Discord now and will send you the links in a moment.
KurdishNomad wrote that he didn`t give permission to use his content
so we can`t use his work in future versions of submod
Alexander, and how are your successes in promoting another famous fantasy fashion in the Conan universe - Hyperborea???
Hello man, send me PM pls about it. For now Conan is in "frozen" stage.
why is the project frozen, you wanted to make a bunch of new units and a hardcore game mode with the study of all factions and units for full immersion in this universe. what happened?
Just no time for it. Btw, send me pm,
this is the topic for Narnia, not Conan
can i have this version to test too ?
Nomads version is not available. He restricted to use his content
Oh ok I see
I'm having trouble with launching. Placing the file name in properties on steam isn't working for me.
Hi! whats wrong? This mod must be compatible with Steam
you need to write in object -mod:Narnia -show_err and thats all.
Yeah, that works for the main mod, but I could already do that. I'm trying to play the submod.
the submod is not compatible with orig mod. You need to choose what to play - submod or original mod.
But the installation process is the same absolutely
Please remake this in rome remastered.