The Nadir is a short three-level hub for Hexen, using a few GZDoom features, notably 3D floors. A sorcerer known as the Reanimator is creating a legion of monsters and you are the one to put an end to his plot. To go reach him, you will have to explore a network of impossibly large caverns, find the keys, defeat the Reanimator's Heresiarch lieutenant, go through his castle, and fight him in his temple.

The bad guy's minions include a few monsters from the Realm 667 bestiary, notably the Demon Eclipse death knights which must be fought in close quarters (using the porkelators against them when they have their shield down is a good idea) and evil knights which clash badly with the rest of the graphics with their sprites taken from Dungeon Keeper. To fight them and the rest, you will be able to use two additional weapons, a staff and a crossbow, which have their own ammo pools. The staff uses purple mana and is slow, but devastating as long as it is charged. When out of mana, it can still be used, but is mostly pointless as it will not have any advantage over the sapphire wand, mace of contrition or spiked gauntlets you started with. The crossbow uses magical arrows. Contrarily to the Heretic weapon from which it is derived, it throws only one projectile, but it is faster and more efficient — you can often gib ettins with it.

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Nadir

Nadir

Full Version 3 comments

A sorcerer known as the Reanimator is creating a legion of monsters and you are the one to put an end to his plot. To go reach him, you will have to explore...

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joyje
joyje - - 2 comments

I just finished playing through this mod and I have to say I loved the level design. Great work! The new enemies also fits right in. I wish there would have been seperate mods for levels and weapons though. Weapon mods won't work on this level hub since the weapons are already modified in the same mod, which is a shame. I would have loved to play this with the tempered arms mod.

A few bugs I discovered:

-New weapons don't use weapon slots (no way to select your new weapons without using "next/previous weapon"). This isn't huge, but still a bit annoying when you want to directly use a specific weapon but instead you have to scroll through multiple weapons you don't want to use to get to the right one.

-The door to the heresiarch room can only be opened once. This means that if you open the door, shoot some enemies without getting the heresiarch summoned, back out of the room again while avoiding projectiles and the door closes, you can't enter the room again. EVER! The door won't open and you have to reload the game.

Overall this mod feels very polished and is great fun if you like Hexen!

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