Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW and utilizing the majority of the modeling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than the last attempt. Storywise, STE:M aspires to showcase the character-based storytelling format of E:TCW in small, one-hour episodes; gameplay-wise however, it embraces the formula used in the Elite Force series of video games offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

Report article RSS Feed Media Update 20

This huge Media Release contains a little bit of everything: two character models, weapons, spaceships, map screenshots and a video.

Posted by JohnBart on Mar 26th, 2008


Almost two months have passed since the release of the previous Media Update - two months, full of work and challenges in the development. We haven't rested on our laurels, and to prove this, we have decided to bring you probably the largest media update ever released for the mod. Without further ado, let us show you what we have progressed in the last two months.

Updated forum:

Our forum has undergone a major revamp. The engine has been updated by CaptainSource, so now we are using PhPBB 3.0 instead of 2.0. We hope that you will like the new (still work-in-progress) design and the extra functions that come with this version.

Weapon models:

We have a couple of weapons to showcase this month. On the left you can see the standard-issue Andorian Pistol, the regular sidearm used by the units of the Andorian Imperial Guard. On the right, you can see a pair of Klingon Disruptors, and a couple of D’K Tahgs, the most widespread melee weapon among Klingon soldiers in the 2150s.

Andorian Sidearm Klingon Disruptors and D'K Tahgs


The weapons were modelled by our talented TripTucker, and textured by the versatile CaptainSource.

Character models:

Progress has been slow but steady on the character models. We have decided to showcase two of the Enterprise's senior officers. You can see Captain Archer on the left, and Commander Charles "Trip" Tucker on the right. They were created by Gregory O'Connor and CaptainSource.

Captain Jonathan Archer Commander Charles


Ship models:

Two new ships have reached an almost final build in the devteam's shipyards. :lol:

The first of them is the UES Intrepid, the first ship of the Intrepid-class. Some of our members probably recognize her, as she has already made her first appearance in our most recent newsletter. This small but rather agile starship is primarily used for defensive purposes, since her relatively elementary warp drive makes her unfit for longer deep-space travels.
As such, they are primarily deployed in the vicinity of Human colonies, and carry out patrolling missions.

The class is armed with particle beam weapons and has two spatial torpedo launchers. Because of her agility and moderate weaponry, several vessels are in service also in the United Earth Stellar Navy besides Starfleet.

UES Intrepid UES Intrepid

The vessel was modelled by Flanker and TripTucker, and was textured by CaptainSource.


ECS Kobayashi Maru ECS Kobayashi Maru


The second vessel is the ECS Kobayashi Maru, a Class III neutronic fuel carrier. During the Earth-Romulan Wars, vessels like the Kobayashi Maru were a frequent constituent of human freighter convoys, as the transport of deuterium to the front lines for UES and UESN forces became the primary assigment of the Earth Cargo Service.

The homeport of the vessel is Amber, Tau Ceti IV, and is captained by Kojiro Vance.

Although the ship's name is part of the Star Trek universe, her design is not. The ship was worked out by our talented Flanker, and was realized by TripTucker and CaptainSource.

Map Screenshots:

Our talented mappers (HerbieZ and LordHorusNL) have continued working on our current playable map, Launchbay. Several bugs and glitches have been fixed, and many new areas have been added to the current version. You can see some montages below.

Launch Bay Launch Bay
Launch Bay Launch Bay


The Drydock-map was also tweaked a bit. The results can be seen on the montage below:

Dry Dock


Video:

It's been a long time since we released a video, so we decided to make up one to show you the current state of our character animations and rigging:



A better version can be downloaded here.

Requests:

As you can see, we have done a lot of work this month. We intend to keep up this level of activity, but without additional help it's gonna be hard. Real Life is making the development increasingly harder, as work, school or other errands take our free time away from the mod.

Therefore, the following posts are now open, and await fulfilment:

a.) Mapper: We are looking for experienced mappers, who know how to make a single-player level vivid and really atmospheric. Knowledge of Star Trek: Enterprise is a plus, but not required. ;)

b.) Animator: We have a vacant position for character/creature animators. The reason for this is that all of the character models used in the mod are completely custom-built, and as such, there are several changes that are needed to be made to some of the stock animations of HL2, with new ones created. These include (among others) the NPCs' weapon handling, the movement of the alien characters, equipment usage and character mannerisms.

c.) Character Animator Assistant: We are looking for developers who are either experienced in using Face Poser, or are very willing to learn quickly how to use it on an advanced level.

d.) Coder: We are looking for a coder who is confident in single-player level scripting.

For application, just start a new topic in our recruitment section, and post a portfolio! We hope to see you there.

---

Thank you for your attention, and as usual, we are counting on your feedback!;)

Live Long And Prosper!

Post comment Comments
stenchy
stenchy Mar 26 2008, 9:20pm says:

Good work guys, not a Trekkie but the quality of this post is excellent!

+3 votes     reply to comment
sathanas
sathanas Mar 27 2008, 2:44am replied:

I'm not a fan of Star-Trek either (more a Babylon 5 person :P ), but this mod looks fantastic.

+1 vote     reply to comment
MartinCaine
MartinCaine Mar 27 2008, 10:15am replied:

hehe, keep an eye out for a Source based B5 mod coming next year ;-)

+2 votes     reply to comment
Betelgeuze
Betelgeuze Mar 27 2008, 11:40am replied:

So you are going to start one next year, or it will be done next year?

The source engine is getting a little old so starting a mod in 2009 is a bit late considering it takes years to complete it.

+1 vote     reply to comment
Gongong
Gongong Mar 27 2008, 2:05pm replied:

There are HL 1-mods still being developed!
And the Source Engine got a face lift with the Orange Box, just months ago.

+1 vote     reply to comment
Betelgeuze
Betelgeuze Mar 27 2008, 2:21pm replied:

and see how many play them...

+1 vote     reply to comment
JohnBart
JohnBart Mar 26 2008, 9:35pm says:

Thank you, Stenchy. :-)
We do our best to make the mod enjoyable for everyone who loves sci-fi mods... No matter whether they are Trek fans or not. :-)

+1 vote     reply to comment
Moz@rt
Moz@rt Mar 27 2008, 1:43am says:

Great level design folks ! The ship model is also amazing.

+2 votes     reply to comment
Lubbo
Lubbo Mar 27 2008, 9:25am says:

im ot that huge fan of ST, but ur work looks great! ships, corridors, textures, wow (-;

+2 votes     reply to comment
Betelgeuze
Betelgeuze Mar 27 2008, 9:31am says:

Also not a star trek fan but Ill definitely play this mod, looks great!

+1 vote     reply to comment
ENTE
ENTE Mar 27 2008, 9:44am says:

looks fantastic.

I love the series, I love Tpol and I think I will love this Mod ;)

+1 vote     reply to comment
MartinCaine
MartinCaine Mar 27 2008, 10:17am says:

Keep up the good work, I can't wait to see what the mod is like when it's released.

+2 votes     reply to comment
JohnBart
JohnBart Mar 27 2008, 12:10pm says:

Thank you for all the encouragement. This just affirms the necessity of making the mod as accessible and understandable for everyone as possible. :-)

+2 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Mar 27 2008, 1:17pm says:

If you still need a mapper i could help you guys out.

Pm or email me.

+2 votes     reply to comment
FJS
FJS Mar 27 2008, 1:57pm says:

Seems great!! :D

+1 vote     reply to comment
SinKing
SinKing Mar 27 2008, 2:10pm says:

anyone ever wondered, why we won't need pockets any more, in the future?

Great media! Your mod was looking good from the very beginning. It will probably be a great game.

+2 votes     reply to comment
Orion
Orion Mar 27 2008, 5:34pm says:

You guys continue to leap way above my expectations! This is seriously awesome! But what else is new from you guys? Ya's always deliver sweet sweet eye candy of your amazing works!! :)

I don't need to say my usual "Keep it up guys!", cos we all know ya's will do just that anyway! lol. Just Awesome!! ;)

+3 votes     reply to comment
JohnBart
JohnBart Mar 27 2008, 5:52pm replied:

Thanks, Orion. You guys are also making wonders with Unreal Engine 3... ;-)

+2 votes     reply to comment
Bubb9
Bubb9 Mar 27 2008, 6:19pm says:

Love the Intrepid there.

+2 votes     reply to comment
oWn4g3
oWn4g3 Mar 28 2008, 9:10am says:

Every time I see a new media update it becomes more and more clear to me that we are awaiting a Top Mod here. Great Job again. Hope you will find the people needed :)

+3 votes     reply to comment
slackiller
slackiller Aug 4 2008, 6:36pm says:

weeee

+1 vote     reply to comment
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