Spec Ops: The Line features almost a dozen multiplayer-exclusive guns like the AKS-74u and M590 Shotgun. They don't load when you try to add them to the singleplayer weapon list, thwarting any attempts to include them in the campaign's arsenal.

This is a compromise. The closest equivalent weapons in campaign have been replaced with multiplayer equivalents, like the AK-74 taking the place of the AK-47. Magazine models and other details have been carried over, too. This might not be the MP weapons existing alongside all the SP ones, but it's the next best thing!

An additional mod will change their stats and names to closely reflect their multiplayer counterparts without breaking game balance. It should shake up repeat playthroughs of the game! It will also apply to the 4 co-op levels.

Some visual bugs might occur when using these weapons, but no stability problems should occur with either version of the mod active.

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A Rough Week for Spec Ops

News

Spec Ops: The Line can no longer be bought on Steam. Last I checked, it was still available on GOG, but that is likely to change. 2K doesn't seem interested in renewing the licenses necessary to have Spec Ops in stores - a sharp contrast to Remedy going above and beyond to get Alan Wake's music licenses renewed. The game will be leaving digital storefronts, and chances are high that it won't come back.

What now, then?

Spec Ops left a serious impact on me, just like for countless other players.

Game communities can still survive even when they are reduced to abandonware. Look at Manhunt 2 or Jurassic Park: Trespasser if you want to see players and content creators still toying with games not on storefronts! Spec Ops certainly can survive on its own, but my concern is whether it will.

Spec Ops: The Line has always been a niche sort of game, from its 2012 release to its cult following developed by years of video essays praising it. Its modding scene is still fairly new, especially with its most effective tools only releasing in 2023.

UPK Explorer has opened up a new world of model changes and texture edits.

I don't have any answers yet, but I hope that a combination of the attention brought on by the delisting, the detailed videos people make about it, and the mods coming out to expand upon it will keep the community alive. I've been doing my part with mods: two major releases came out in this year already, and we're barely a month into it!

What matters most is to keep Spec Ops in the spotlight. Everything helps, from artwork to fanfictions to discussions of the game itself. There are plenty of ways to keep the community alive beyond modding! Even if I'm not a fan of its multiplayer, organizing matches for that would be a great way to keep that subsection of the community strong. That mode has its fans, after all.

That said, I'm a sucker for mods. I love seeing what creative and downright brilliant modifications players can come up with.

Ryan Gosling in Spec Ops? Absolutely!

I don't want Spec Ops: The Line's community to flicker out. I've met some great friends through it and learned a lot about the ins and outs of game design thanks to it. It's a shooter that earned every bit of praise it got. It's a shame that 2K won't renew its licenses to keep it around, but that's their call to make.

That means it just falls on us to keep the game alive.

-Yossarian

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MP Guns Mod - Stat & Name Changes Version

MP Guns Mod - Stat & Name Changes Version

Full Version

Gives nearly a dozen guns from campaign the names, stats, and models of multiplayer-exclusive guns.

MP Guns Mod - Basic Version

MP Guns Mod - Basic Version

Full Version

Changes the models of nearly a dozen guns in the campaign to their closest equivalents in multiplayer.

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Guest
Guest - - 690,497 comments

any chances we get long way home dlc mod made by you?
i need more stories in spec ops the line

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YossarianAssyrian Creator
YossarianAssyrian - - 71 comments

I've wanted to do that for a while now. The best way to do that might be to rework the co-op missions to feature Adams & Sgt. Pozza fighting some new enemy, but the finer aspects of it I'm not certain about. Importing new geometry is possible, but actually doing stuff with it is the hard part.

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