The main idea behind Molag Sod was to simply add more content.
When I play Morrowind myself, the best times I have are spent exploring the various landscapes, dungeons and tombs, so I figured it would be a lot of fun adding my own content.
My main rule when I add something is fairly simple - I do my best to leave the game world as it is, and attempt to keep everything I add in the atmosphere of the original game.
So far I've got a ton of ideas regarding what this project will include - mainly because I just took it up again, after a four year break - but i expect that will be sorted very soon! :)
But to give people an idea of the current content; it includes a handful new dungeons - both tombs and caves - these are definately something i intend to include more of. It includes an attempt to reward the players that search their surroundings - sort of a treasure hunt, I'm not entirely sure where I want this to go yet, but I'll find out soon enough. Last but not least, it includes two towns. This is probably the only time i've violated my rule of not changing the original content - as I've obviously had to make adjustments for settlements to fit, but I've done my best to make it look as natural as possible, and also, place these settlements in areas where they aren't in the way but rather a nice addition.
Both towns are fairly finished in their layout, and are full of npc's - but none of the npc's have unique dialogue or serve any purpose, so before i get that sorted out - the towns are fairly lame!

If any of the above sounds like something you'd like to try out, or if you have any corrections, tips, suggestions - whatever! Let me hear from you :) Feedback is how we learn.

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0 comments by Razide on Jun 26th, 2009

Tomorrow, the 26th of june, the "final" version of Molag Sod will be released.
It isn't all that it could have been - dialogue and quests for instance has been left out, at least for now. I'm quite a bit slower at learning how to do that, than I'd have liked to admit.
I am though happy about what the mod has become - a nice addition to an awesome gameworld.
I'm finishing off the loose ends at the moment - two nasty triggers for instance, that doesn't belong in the mod after all, and it'll be ready for playing very soon, without any character-wrecking bugs :)

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Full Release

Full Release

Jun 28, 2009 Full Version 4 comments

Here it is then, glad to finally have it up. There's a bug though - one that made a delay, as i'd wanted to release it yesterday. Characters that have...

"Beta" download of Molag Sod

"Beta" download of Molag Sod

Jun 7, 2009 Demo 2 comments

This is mainly a beta download, allowing those who are interrested to take a look at the raw shell of what will, in the future, be the finished project...

Post comment Comments
Incarus
Incarus Dec 18 2011, 5:56am says:

Why wont u just cheat yourself to level 10? Player-> setlevel 10

+1 vote     reply to comment
Sabrith
Sabrith Dec 30 2011, 1:04am replied:

Um, I think he has had more than enough time to get to level 10...

+2 votes     reply to comment
Glimmrang
Glimmrang Oct 21 2009, 8:37pm says:

I might try this out when I get my guy to level 10

+1 vote     reply to comment
DugsterGer
DugsterGer Aug 21 2009, 7:02am says:

hmm maybe i will test it in morroblivion ;)

+1 vote     reply to comment
chris_sloany
chris_sloany Jun 30 2009, 3:06am says:

im goanna download this as soon as i get my computer working better! looks awesome!

+1 vote     reply to comment
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Platform
Windows
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Morrowind
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Razide
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Released Jun 27, 2009
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Fantasy
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