mod STALKER_CS_Reality 1.5_v1.5.05 from LordPaladin
Tested on Russian "Stalker Clear Sky" Version 1.5.05
Files.filefront.com

English translation by Don Reba

THE MOD CAN BE INSTALLED AT ANY POINT IN THE GAME.
IF THE MOD IS REMOVED, THE GAME SIMPLY RETURNS THE DEFAULT SETTINGS.

  • Enemy bleeding is enabled — now damage looks more realistic. With these settings headshots from all weapons are lethal. Wounds in other parts of the body look funny. Sometimes an enemy just raises the weapon to fire off a few rounds, and falls dead. Sometimes he runs a few meters, not being able to run far with a bullet in his leg. That is, NPC behavior is sufficienctly random.
  • Increased accuracy and power for all firearms. Decreased detonation time for grenades.
  • Raised accuracy of PKM, decreased feedback, changed cooldown time. Now, if the machine gun is fully upgraded, it becomes a less useless scrap of metal than it used to be.
    Removed jamming from all weapons.

  • Returned iron sights for all pistols, as it was in Shadow of Chernobyl. Fixed iron sights on all guns in which bullets flew too high: LR300, VAL, and Sig-550 - that were changes for 4:3-ratio monitors, i.e. with the screen permission 1024x768 and multiple to it.
    For large-format monitors with screen 16:9 also has adjusted shooting on a iron sight at pistols and at automatic machines. It appears in the original version of the game, all automatic machines on large-format monitors shot above a iron sight and aside it.
  • Enabled moving iron sights. Now, to make a series of precise shots, you have to press Shift, then aim with right click. If you fail to do this, the aim will move. This is most noticeable in sniper rifles. If you need the most precision, you need to low-crouch with Ctrl+Shift, then aim.
  • Without moving, there is no point in crouching to make precise shots. The game is more of an arcade without this.

  • Sight bar size has been reduced.
  • The avatar's height has been increased slightly, the maximum carrying capacity has been increased to 80 kg. This is the weight with which one can move at all. The weight under which you can run without tiring too much has remained at 50 kg.
  • The radius in which object names are shown has been increased to 10 m. To see objects, you have to press and hold button "F".
  • Slightly tuned settings on the machine gunner on Cordone, since his sniper accuracy really got to me.
  • Added ability to add suppressors to several pistols.
  • You can now run with the SVD, RG-6, and the machine gun.
  • Fixed tracers. Now they do not looks so god-awful.
  • Disabled tracers for SVD, SVU, VAL, Vintorez, pistol rounds, and 12-caliber.
    Now only 5.45x39, 5.56x45, and machine gun bullets have tracers.
  • Disabled flash for Vintorez, VAL, and PB (pistol with the integrated suppressor). Now only slight smoke appears after shooting, like for shots with a suppressor.

Installation: unpack folder "GameData" into the game folder
Returned iron sights for all pistols, as it was in Shadow of Chernobyl.
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STALKER_CS_Reality 1.5 from LordPaladin

STALKER_CS_Reality 1.5 from LordPaladin

Oct 27, 2008 Full Version 7 comments

STALKER_CS_Reality 1.5 from LordPaladin "Stalker Clear Sky" Version 1.5.05 Enemy bleeding is enabled — now damage looks more realistic. With these settings...

Post comment Comments  (0 - 10 of 26)
Freke
Freke May 18 2014, 12:30pm says:

Guys come on, this author hasn't responded to or even come on this site in years. The mod didn't have support when it was posted, it doesn't have support now.

+1 vote     reply to comment
Tyrant_T100
Tyrant_T100 Oct 12 2011, 4:07am says:

I really like this mod, could you make a version for Call of Pripyat as the enemies in that are bullet sponges.

+1 vote     reply to comment
Teemuslayer
Teemuslayer Oct 11 2011, 8:25am says:

I'd be much more pleased with this mod if it did NOT alter the weight limit in any way. It sort of renders the suit-upgrades, anti-gravity artifacts and Exoskeleton useless, and just decreases the challenge further.

+1 vote     reply to comment
BOSS_russian
BOSS_russian Jun 1 2011, 8:55am says:

Хрень а не мод. С каких это пор у ВАЛа и Винтореза точность разная? Автор иди учи матчасть!!!

0 votes     reply to comment
Stalker_Ace
Stalker_Ace Sep 27 2010, 3:24pm says:

Hi Man Excellent Mod, but I was wondering, can you make the scopes like COP, you know, with zoom in zoom out, or the alive detector like the binoc???

+2 votes     reply to comment
PopcornCoolie
PopcornCoolie Sep 9 2010, 1:12am says:

Depends on where it hits and the range between the target and the muzzle. Once you can't squeeze the trigger anymore you shift the gun over to the other hand.

+1 vote     reply to comment
Phoenix217
Phoenix217 Aug 4 2010, 12:31pm says:

How do you keep it from over wrighting the origional game folder. Im new at mods.

+2 votes     reply to comment
SquallGLeonheart
SquallGLeonheart Aug 12 2010, 7:38pm replied:

i would suggest downloading the Smart Mod Manager, then you can install mods for clear sky and shadow of chernobyl. after they are installed you can active and disable mods when ever you want.

smart-mod-manager.org

+2 votes     reply to comment
Stormraven40
Stormraven40 Jun 15 2010, 11:31pm says:

Is this compatible with CS Complete?

+1 vote     reply to comment
Teemuslayer
Teemuslayer Feb 22 2010, 3:18am says:

Only real thing I disagree greatly is the no jamming of weapons. I assume and hope they still degrade? Still, the more constant jamming was pretty much the only reason to keep the guns in a good shape.
Also the max of 80kg from the start is a bit questionable, since there is Exoskeletons and Weight Limit increasing artifacts to use.

Other than those this seems like an OK mod!

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Clear Sky Icon
Platform
Windows
Developed By
LordPaladin527
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Release Date
Released Oct 9, 2008
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8.1

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single Player
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