MMDCXIV - Journey Into 27 Century is a Cyberpunk-esque work in progress map pack which aims in reimaginating the very first maps i have ever done for Doom with the skills i have nowdays.

The story about it is brief, for now, but alongside its development progression more will be revealed.

Specifications:

  • Source Port: GZDoom 3.7+
  • IWAD: Doom 2
  • Jumping: Allowed
  • Crouching: Allowed
  • Freelook: Allowed
  • Mod compatible: Any that spawn monsters correctly if they randomizes some and any that doesn't break key pickups by unabling them to trigger scripts.

Troubleshooting:

This map features a lot of ambient sounds throught its entire decorations to give a more depth in immersion, GZDoom by default has only 256 sound channels avaliable to play sounds in the game, but the number of ambient sounds features in the map surpass this value (the map has around 850 sound emmiters), it is recommended to set up the sound channel limit to 1024 at least for better experience, you can do that by typing snd_channels 1024, snd_hrtf 0 and then snd_reset in the console before playing the map.

Join my Modding Discord Server if you want to follow more closely the development of the mod!

I have a Patreon if you wish to support my works.


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MMDCXIV - Journey Into 27 Century (Debut Release)

MMDCXIV - Journey Into 27 Century (Debut Release)

Full Version 11 comments

Debut release version of the map pack, containing the very first introductory map to this map pack. Welcome to the future!

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Guest
Guest - - 690,516 comments

ta bueno xd

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,516 comments

One of the best Maps ever and again, it doesnt continue...i dont know how often i have to play the same wads over and over again -_-

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,516 comments

Hello, is this still being worked on? This is a really good WAD & it would be a crime against the doom community if this stays unfinished.

Reply Good karma Bad karma+3 votes
Zanieon Creator
Zanieon - - 197 comments

This is halted for the moment, i have a couple other projects in the queue to make before resuming work on this one, but i definetely will make more releases of this one in the future.

Reply Good karma+7 votes
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Latest posts from @zanieon

[Video Bitrate proceeds to disintegrate] T.co

Jun 12 2023

RT @archillect: T.co

Jun 12 2023

RT @KevinMartins: First key area done! Now 5 more to go... #doom #gzdoom #leveldesign #mapping #gamedev T.co

Jun 3 2023

RT @KevinMartins: Intro sequence done! #doom #gzdoom #leveldesign #mapping #gamedev T.co

May 23 2023

RT @KevinMartins: This is becoming quite a challenge #doom #gzdoom #leveldesign #mapping T.co

May 18 2023

RT @archillect: T.co

May 13 2023

RT @NashMuhandes: 🎵 If I keep this up, I think I'm gonna break down🎵 #DisdainFPS #GZDoom #VkDoom #ScreenshotSaturday T.co

May 6 2023

Hmm arena keyroom? Lighting is not entirely complete though. #leveldesign #DisdainFPS T.co

May 4 2023