The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Name: MingeBag's Mod Latest Version: V0.1 (no link)
Developer Team:
Coding:
- MingeBag.
Models:
- Goblin66
Materials:
- Goblin66
- MingeBag.
Mapping:
- Goblin66
- MingeBag.
Images:
- ShadowSpin
Movies:
- ShadowSpin
- DeSO
Official BetaTesters:
- Teal
- Razorpunch
- Faden
- ShadowSpin
v0-2 (09.07.2010)
[Add] New Textures
[Add] Custom models for wood constructions
[Add] weapon_hands to pickup stuff
[Add] A "propspawn function" to spawn like in Garry's Mod
[Add] A "ent create function" to spawn some items
[Add] Optimized SpawnPoint System for tests in every other gamemaps
[Add] created a AdminList to set ServerAdmins
[Add] new item 'item_bed'
[Add] custom vgui design in stranded style
[Add] spawnmenu
[Add] spawnmenu files for custom prop lists
[Edit] changed the Message of the Day box
[Edit] changed the copyed "prop_physics_create" and created a own one
[Edit] changed the noclip function to Admin only
[Fix] Melon use function
[Remove] job system
[Include File] spawnmenu/props.txt ( www.mingebagsmod.com/spawnmenu/props.txt )
[Include File] spawnmenu/entitys.txt ( www.mingebagsmod.com/spawnmenu/entitys.txt )
[Remove] Health Hud
[Edit] Stamina Display changed to a ProcessBar
[Add] Added NeedSystem and new MainHud to Show:
Sleep
Hunger
Thirst
Health
Stamina
[Add] Use function under Water to Drink
[Add] A Melon Entity
[Add] trigger_fall to kill/remove stuff what hit the ground
[Add] weapon_hands to pickup stuff
[Add] Added a BetaMap (mm_beta_island)
[Add] Added a BetaMap (mm_developement)
[Add] Added a BetaMap (background)
[Edit] changed the noclip function to public
[Edit] copyed the "prop_physics_create" and did a non sv_cheats command with it
[Fix] Message of the Day panel on Background maps
[Start] Begin to create the SDK Template with Source SDK.
If you want to test the first beta test of the mod , to check the engine.
download the mod at downloads.
you need to know that his is the first open beta of the mod , and not all
like the hatchet works for now.
The Grabbing Hands cant rotate props at the moment, but this will be a part of v0.3
i hope you can enjoy the fun at the game and dont flame if something is strange.
the Beta Server is online: 188.165.210.100:27015
ITS DEAD R.I.P
The mod dead... Sadly...
can`t download the file. it`s broken.
same here. :(
The download to this mod is no longer in the server. Please upload the updated mod into the Moddb servers.
it looks good ima dl to try it when you have everything done it might just endup a good successful mod
Very nice idea. A high featured stranded sound very good. Nice VGuis btw. Tracking...
are you the mingebag from gmod 9 that i played with on freespace (with savemyday as well) is that you!?
no , mingebags are since gmod9 random players ( default name ) , and they spammed and crashed servers.
i only play gmod10 and iam a lua master at the moment , coded a server security system , admin mod and lots of more.
but iam the different , i know all things about exploits in the engine and know how to take down a server to prevent them.
before i begin to setup a gameplay , i begin first with the crashless and exploitable gameplay to fix.
So this is basically the stranded gamemode in the sky? Sounds great, but why call it "Mingebag's Mod" of all things?
its like Garry's Mod , i didnt know a good name before and think that its ok to call it like me , if iam done and have a huge success i think about a rename.
Im afraid that just because you make a mod you arent a huge sucsess man :/
He said if its a success he might rename it
You really didn't think about what he typed